Hey there,
I'm having massive lag issues when pawn are idle. Be it colonists, prisoners or visitors. When they have something to do, like work or eat, then the FPS increase dramatically.
Is there a way to improve the performance of the game with pawns being idle?
I know that there was some mod out there for A15/A16 which increased the loop timer to search for new jobs, but I couldn't find it anymore. It was named something like "Idle Pawn Fix".
The performance currently is unbearable, playing GTA 5 on high settings with many vehicles has better performance than Rimworld.
My laptop is a MSI GE 70 2PC Apache with 16GB RAM, and an Intel Core i7-4710HQ @2.5Ghz running on 3.3Ghz. I mean 3.3Ghz is not bad to me since "real" i7 CPUs (Desktop) also run at this speed.
I'm playing on a map with the default size (250x250 I think), having 8 colonists, 7 prisoners and currently 14 visitors with 3 muffalos (one group). Running "RuntimeGC" helps from time to time, but not at this moment (also I've done it).
I've also set the process priority to high and changed the CPU cores Rimworld runs on, to not run with the others together. (would run most of the time either on 1st or 2nd core with the other applications)
Also are there any plans to improve this issue within the next alpha(s)?
Best Regards,
Mythos
I'm having massive lag issues when pawn are idle. Be it colonists, prisoners or visitors. When they have something to do, like work or eat, then the FPS increase dramatically.
Is there a way to improve the performance of the game with pawns being idle?
I know that there was some mod out there for A15/A16 which increased the loop timer to search for new jobs, but I couldn't find it anymore. It was named something like "Idle Pawn Fix".
The performance currently is unbearable, playing GTA 5 on high settings with many vehicles has better performance than Rimworld.
My laptop is a MSI GE 70 2PC Apache with 16GB RAM, and an Intel Core i7-4710HQ @2.5Ghz running on 3.3Ghz. I mean 3.3Ghz is not bad to me since "real" i7 CPUs (Desktop) also run at this speed.
I'm playing on a map with the default size (250x250 I think), having 8 colonists, 7 prisoners and currently 14 visitors with 3 muffalos (one group). Running "RuntimeGC" helps from time to time, but not at this moment (also I've done it).
I've also set the process priority to high and changed the CPU cores Rimworld runs on, to not run with the others together. (would run most of the time either on 1st or 2nd core with the other applications)
Also are there any plans to improve this issue within the next alpha(s)?
Best Regards,
Mythos