Currently there are many events that I really find a little arbitrary, what I would love is if those events were tied to landmarks.
For instance an "infestation" event should be an incredibly rare occurrence, however if you are located nearer a Bug-Nest your risk of an "infestation" event should be multiplied. Now rather than feeling arbitrary it feels like a challenge the player has set for themselves embarking in that way. Similar to Dwarf-Fortress's Necromancy Towers.
A difference might be that Volcanic-Winters, Toxic-Fallout, Psychic-Drone, Animal-Insanity, etc, should be an event that occurs over a sphere of influence from a landmark tile, affecting all encompassed tiles. For instance weird psychic events occur near Ruins inflicting nearby settlements and caravans with the same event.
Landmarks could spawn "naturally", using assets like the Psychic-Ship & Poison-Ship that then affect nearby tiles, needing you to journey out and stop them from causing Psychic-Drone/Toxic-Fallout. Similarly other landmarks and their effects can be removed by force. Whereas a heat-wave will remove itself, and a volcano is a permanent landmark.
Having as much as possible tied to an actual cause removes a lot of the angst I get from a bad roll of the dice, i'd love to see something like this as I feel it'd add a lot.
For instance an "infestation" event should be an incredibly rare occurrence, however if you are located nearer a Bug-Nest your risk of an "infestation" event should be multiplied. Now rather than feeling arbitrary it feels like a challenge the player has set for themselves embarking in that way. Similar to Dwarf-Fortress's Necromancy Towers.
A difference might be that Volcanic-Winters, Toxic-Fallout, Psychic-Drone, Animal-Insanity, etc, should be an event that occurs over a sphere of influence from a landmark tile, affecting all encompassed tiles. For instance weird psychic events occur near Ruins inflicting nearby settlements and caravans with the same event.
Landmarks could spawn "naturally", using assets like the Psychic-Ship & Poison-Ship that then affect nearby tiles, needing you to journey out and stop them from causing Psychic-Drone/Toxic-Fallout. Similarly other landmarks and their effects can be removed by force. Whereas a heat-wave will remove itself, and a volcano is a permanent landmark.
Having as much as possible tied to an actual cause removes a lot of the angst I get from a bad roll of the dice, i'd love to see something like this as I feel it'd add a lot.