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Topics - BokaliMali

#1
Off-Topic / Suggest-a-game
January 14, 2015, 12:58:07 AM
For me, or anyone else who wants to try something new!

I'll give you some deets to work with: I've realised the reason I love rimworld has a lot to do with the slow gameplay. I can sink hours into this game without noticing. (I've literally had to set alarms when I start playing) I also like the simplistic graphics and the sense of excited exploration I get whenever I scope out a new embark site.

Same reasons I love Terraria. (Granted, it takes more reaction time etc. but you can still take your time, spending in-game-days to collect that armor upgrade just exploring around if you want to)

Now here's a kicker: I've checked out Dwarf Fortress and the unintuitive UI kills it for me. I've also looked at Gnomoria and... well, I like simple graphics but just the style of it bothers me.

SO I'm looking for a game that moves slowly, gives a sense of exploration, has fun, simple graphics and a not-infuriating UI. Not neccesarily in the colony building or crafting genre. (though those are the games I've enjoyed most in the past)

Not minecraft. I've played it to death.

SUGGESTIFY ME CAPTAIN!

Like.. like crunchify? Like the cereal? ... Captian... captain crunch? I'll let myself out...
#2
Stories / My favorite thing about ancient ship parts
January 05, 2015, 11:23:15 PM
is when they land right in the middle of my killling floor, right after I've finished positioning all my colonists in preparation for the assault from a group of 20+ pirates.

That was a great fight.
#3
Ideas / Prisoner exchange/ransom
January 01, 2015, 06:38:33 PM
Every once in awhile a group of raiders will make off with one of my colonists, usually the hunter who didn't make it back to base in time. Far more often the raiders will be completely routed, leaving members of their group incapacitated in your base to be easily captured.

Sometimes though, these new prisoners have useless skills, unfortunate traits or are otehrwise undesireable for recruitment. Also, I tend to get attached to my colonists and when one gets kidnapped I cry out in angish, climb onto my roof and scream into the stormy night "WHY, MOO! WHY! TAKE MAXWELL INSTEAD! THAT GUY'S A TOOL!"

To the point: The ability to call up a faction and arrange a prisoner transfer to get your lost colonists back or a ransom to get some sillver while avoiding the 'sold a prisoner' debuff would be a nice in-between alternative for those colonies that are too morally righteous to execute, harvest or sell prisoners willy-nilly but still a little too sore at having been shot at to outright release them.