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Topics - blaze7736

Pages: [1]
1
Outdated / [A12] Dragons(v0.12): The Awakening!!
« on: September 21, 2015, 02:08:46 AM »
Dragons!!!
Description:
This mod adds the ancient beast of old into the game allowing you to hunt them or tame them, it is up to you how you treat these grand creatures, who have awoken again after being thought a myth. Go forth and face the dragons!
Picture:
Chagelog:
Code: [Select]
V0.12 Dragons decided to eat less so not to use up all the food in the base as well as a new plant to provide meat
V0.11 Texture changes and fire breathing fixes
V0.1 Release
Team and special thanks:
Team Coder: Blaze7736
Team Artist: Twrecks
Special thanks to Fluffy (l2032) for his ranged verb code which is incorporated into the mod
Download:
https://www.mediafire.com/?3udeptttxe1nu2o
Legal Jazz:
This mod can be included in any mod pack as long as full credit is given and any code can be used as long as full credit is given.
Finial Remarks:
Hope you enjoy this mod as much as we have and cant wait to hear your ideas and feedback as always stay shiny and have fun.

2
Outdated / [A12] Hay for You V1
« on: August 22, 2015, 10:06:56 PM »
Hey guys simple mod here with the new alpha we have Hay for your animals but why limit it there introducing Hay soup what any colonist needs to consume that hay and just have a good day. Enjoy and remember when there is nothing else for your colonist to eat there will always be Hay (Hopefully).

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3
Support / Just downloaded the new versions and theres issues help
« on: April 16, 2015, 08:16:06 AM »
okay not sure how this section works so here it goes downloaded the zip file and draged the files across like i always do for a new update and i am getting these errors whats wrong and how can i fix it


4
Help / Humanoid Pawns
« on: March 25, 2015, 11:46:26 PM »
Hey guys just getting into modding with c# classes and i was wondering what i should be looking at to make a new humanoid race that is like humans but use a different texture path for heads, hair ect

5
Outdated / [MOD] (Alpha 9) FireFly v0.45: Content Update
« on: March 22, 2015, 04:27:59 AM »

Description:
Welcome to the firefly mod, We have been working hard to bring some of the grand features of this awesome show to life. The mod currently brings two major factions to the game with many features planed to come. We hope to live up to this great show and hope you enjoy. 

Features:
"If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And, if we're very, very lucky, they'll do it in that order." - Zoe, Yes the Reavers are here.


The central government and law-enforcement organization of the Verse, The Alliance is here to bring order to the chaos along with taxes.


Art Rundown!
Hi this is TWrecks speaking. I have been working hard at bringing a lot of nice new textures to this mod. I thought I would pick out a couple of my favourites and give you guys something to look at.

The Reavers seem to be the most popular aspect of this mod thus far, with people telling us to make them eat everyone and the like. I can't give you that unfortunately but what I can do is make them look seriously scary. Here are some images.


Reaver front


Reaver side


Reaver rear, dat ass!

Now I know at least some of you are interested in weapons (I know I am). So here is the current lineup of Browncoat weaponry (I kinda went on a late night spree D:). These will not be in the game for quite a while, but it least it gives you an idea of what is coming.


Browncoat Heavy Rifle


Browncoat Revolver


Browncoat Rifle


Browncoat Super Shorty


Browncoat Shotgun


Browncoat SMG


Browncoat Sniper Rifle


Browncoat Assualt Rifle


Browncoat Carbine

Also before I go, if you steal my textures without asking, I will get my soldiers to rip off your head and piss down your neck and I will give them plenty of gum to chew while they do it. Otherwise, feel free to ask!

Have a nice night everyone!
[/center]

The Team:
Blaze: Dashingly handsome rouge programer who regularly hacks the pentagon and laughs in the face of their security, and likes to play video games in his spare time, which he has an awful lot of because hacking things is so easy for him.

TWrecks: A Dictator of the small country of Solumbia enjoys long walks along the beach and drawing epic textures. He makes the textures and makes sure the team is working by cracking the whip of pain.

Update log:
  • V0.3 - Release
  • V0.45 - More Alliance Guns and Cloths (Mostly Complete Now) and Boss Reavers fear them

Upcoming Features:
  • Fully Fleshed out Reavers
  • Brown Coats

Download:
Current Versions:
http:http://www.mediafire.com/download/zfqpo09fwfp0tp1/FireFly_v0.45.rar

Final Words:
I hope you guys enjoy this mod as much as we have enjoyed making it, we welcome all feedback and if you have any ideas or want to help just say so. So enjoy and remember that you can "Take my love, take my land, Take me where I cannot stand, I don't care, I'm still free, You can't take the sky from me".

6
Outdated / [Mod] (Alpha 9) Blazeing Industries Box of Guns v0.2
« on: March 17, 2015, 05:21:51 AM »
Introduction

Welcome to my box of fun. Here we have a heap of guns from Halo Battle Rifles to the good old Awp. Have some fun but whatch out for those crazy guys with P90's. All the textures are thanks to TWrecks


Changelog
v0.1 - So much stuff just take a look
v0.2 - Balancing like alot and added the Glock and Matok staff


To do list
More Stuff




Known bugs
Might be Unbalanced


Future development list
(Any thing you guys suggest or i come up with)

As always i hope you enjoy this mod, you can use it in any video or Mod pack as long as credit is given. If you like go check out my other mods and if you want help with any thing feel free to pm me or look over the code i have already done. So stay shiny and enjoy.

How you can help
Textures are appreciated, but suggestions play the greatest part in many mods!


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7
Outdated / [A10] Weed!!(v.1.81) Alpha 10 patch thanks to skyarkhangel!
« on: February 19, 2015, 03:40:52 AM »
Introduction

Welcome to the weed mod for RimWorld, this mod is centered on the mainly illegal drug 'marijuana'. The drug has many interesting features, which I hope will be implemented throughout the mod development cycle.


Changelog
v1.0 - Added weed and a way of growing it
v1.1 - Added art tales of colonist's memory of their 'blazings'
v1.2 - Added craft-able clothes made out of weed (don't wear this around space-cops� ;) )
v1.3 - Added some new textures made by Kirid
v1.4 - Added cannabis brownies 'n' edibles (textures by Jabba)
v1.5 - Added medical marijuana + bug fix
v1.5.2 - Changed textures + edited the medical marijuana recipe
v1.6- Added A Gang
v1.7- Added IGDB, Added One kick Drug, New naming system for gang
v1.8- Added Weed Cigarets, Added Space Spice Drug, Added Deep Web and Raw Chemicals
v1.81- Updated to alpha 10 by skyarkhangel

To do list
intergalactic drug busters
Make Drug Gang into Orcs
Other types of Drugs
Tales that come from using substances
Automatic consumption
Bio Weed Generator

Known bugs
Weed is not auto consumed
I am not the best a Graphics

Future development list
(Any thing you guys suggest or i come up with)


As always i hope you enjoy this mod, you can use it in any video or Mod pack as long as credit is given. If you like go check out my other mods and if you want help with any thing feel free to pm me or look over the code i have already done. So stay shiny and enjoy. (ps a new world is needed to play due to the factions)

How you can help
Textures are appreciated, but suggestions play the greatest part in many mods!


Mod page made by
general223

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8
Mods / Rimworld CS:GO Wepons Mod Comeing Soon!!!
« on: February 03, 2015, 05:08:16 AM »
Hey guys i have been working on a mod which implements into the game the counter strike weapons i also wanted to add in some of your favorite skins to add variety to the guns. so i want to hear your thoughts, opinions and any thing else and hope to have this mod for you guys soon.

9
Unfinished / [WIP] Rumworld! Early Stages!
« on: November 12, 2014, 11:25:19 PM »
[center]RUM WORLD[/center]
Goal:
The goal of this project is to bring the process of alcohol production and its consumption to the world of the rim.
Planed Features:
Alcohols - Wines,Rum,Vodka you name it i want to add it
Realistic Production line - growing the fruits and getting the yeast and producing the alcohols
The longer you wait the stronger the alcohol is 
How can you help:
I am not the best texture artist so any textures our great!
There will be other small items added to the game which if you can help program would be great! (mostly XML stuff)
Final Remarks:
Any ideas and suggestions i would love to hear them so just tell me bellow thanks blaze
 

10
Hey guys and welcome to my 3rd mod. This mod is one that allows your colonist to write programs, these programs will have many forms and uses from Trade to Entertainment. So Enjoy and i hope to hear some good feedback. To clarify at this stage this mod only allows you to produce items for sale with traders but i want to hear your feedback and ideas.
The Computer:


Whats in the Mod:
Computers
Simple and Advanced Programs

Versions
V1
Added Computer
Added Simple Program
Added Advanced Program

Other Mods by me:
https://ludeon.com/forums/index.php?topic=6925.msg68137#msg68137
https://ludeon.com/forums/index.php?topic=6811.msg66757#msg66757


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11
Hey guys and welcome to my 3rd mod on the request of the post "It Is Time" i have made this mod which adds cool Melee Weapons. eatKenny has done the textures for the lightsabers so heaps of thanks to him.

What This Mod Adds:
Lightsabres
Jeremy Clarkson's Hammer
synthesized Mjolnir
Monkey King Bar

Version Log:

v1.2 Updated to Alpha 8
Just and Update thanks to silverdragon

V1.1 More Stuff
Added Jeremy Clarkson's Hammer
Added Monkey King Bar
Added synthesized Mjolnir
Added New Damage Types
Added Interact Sounds for Lightsabres

V1 Release
Added 4 types of Lightsabres

Download: https://www.dropbox.com/s/cgh063l6gg5d73e/It%20Is%20TimeA8-V1.2.rar?dl=0

So Enjoy the mod guys please comment below what you want to see in the future so thanks guys. Blaze

Other Mods By Me:
Grow Goods: https://ludeon.com/forums/index.php?topic=6811.0

12
Outdated / [A12] GrowGoods v1.6 Grow Resources! Alpha 12!!
« on: October 12, 2014, 02:55:40 AM »
Hello and Welcome to my second mod Grow Goods. This is a mod about Farming and getting resources. It expands what you can farm and grow allowing for another way to gather resources. At this stage it may be unbalanced so this is where i need your help to know what you think is fair so post any adjustment and changes or things that need to be added. So enjoy this is a project i am doing by myself and love to hear feedback and if you wish to help i am looking for someone who can do textures. Thanks Blaze.

Updates:
v1.6
updated to alpha 12
v1.52
update to alpha 10

v1.51
Bug Fixes

v1.5
Updated to Alpha 9

v1.4
This version is thanks to SilverDragon
Updated to Alpha 8
separate plant for each type of stone
only grow able on hydroponics

v1.3
Added Stone Bush
Some New Textures
V1.2
Added 2 New Hydroponics Tables
Added Kidney and Liver Plants
Added Hyper weave Plant
V1.1
Synthread plant
Esscence plant, walls, tables, doors etc
Textures for Metal plant, Gold plant, Plasteel plant, Heart Bush, Lung Bush and Silver Bush
thanks for all the support and hope you enjoy this update.

Whats in the Mod:
Esscence
Metal plant
Gold plant
Plasteel plant
Medicine plant
Silver Bush
Heart Bush
Lung Bush
Kidney Plant
Liver Plant
Survival Bush
Synthread plant
Hyperweave Plant
Stone Plant
2 New Hydroponics Tables

Planed Features:
New Textures
More Plants
Balancing

Download: now as an attachment
 
Other Mods by Me:
"It is Time" Mod: https://ludeon.com/forums/index.php?topic=6925.0

Final notes:
I do realize this mod is very much like Material Crops but i want to be different no code was taken from his mod and i plan to add a system that is different to his to balance it out and make it unique. Ty for understanding.
   

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13
Unfinished / [Unfinished Mod] (Alpha 2) Next Gen Tech
« on: March 13, 2014, 04:15:47 AM »
Hello and welcome to my first mod for rim world. It is still a work in progress and many of the features our just decorative for now. But i want to get it out there and hear some feed back. So on to the Mod: Next Gen tech is about taking your colony to the next level by building Robots, Growing Metals and Space Crafts. Some features don't work with the current modding system the big example of this is Plants can not be locked by Research so you start off able to grow metals and crystals but for now this is okay.
List of whats in the Mod:
Bio table ( For Bio Tech currently just Decoration)
Robot table ( The Name says it all currently just Decoration)
Brain Extractor ( Extract brains for robots currently just Decoration)
Warning Tiles (cool warning tiles)
Living Crystal (cool Crystals no use as of yet)
Metal Bush ( Allows you to grow your own metal)
Laser Lifer (Must be spawned in very cool try it out)

So this is what is in this mod so far You can downlode it from: https://www.mediafire.com/?4an1vnreea164bv.

Please inform me of any bugs / issues you have and keep an eye on the mod as i will update it regularly.
So thank you for your time i hope you enjoy this mod as much as i have making it. I am Also looking for good graphics artist to help all credit will be given. Finlay you can use this mod in videos all i require is some credit and a link in the video. So thank you and enjoy   

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