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Topics - Jotun

#1
Help / Wall Graphics with Stuff System
March 31, 2015, 07:31:58 AM
I'm trying to update an old mod I made which adds walls with light fixtures. I think I've figured out how the new stuff-based textures work (plain greyscale, with a mask texture that I assume is automatically loaded and used if you add _m to the end of it) but I'm having trouble figuring out how to point the game at the textures.

The base wall class doesn't have anything in it about selecting stone, wood, or metal textures, and only points at things/building/linked/wall, as I don't have the art directory structure (not included with the game and the source thread is out of date) I can't look and see how this is structured and deduce a set of names from that.

So, essentially, what do I need to do to point my lit walls at the new atlases I made with the light fixtures attached? The game seems to use a single wall class for all three types of wall so I'd sooner use that same method if possible.
#2
Ideas / Raider Map Entry Behaviour
March 04, 2014, 05:51:03 AM
Howdy, first time poster long time user, and I have a suggestion about the way raiders enter the map.

As it stands they all drop from orbit in a single clump. This is OK for small groups, but as the groups get bigger, it really discourages anything other than hiding in your base behind your best fortifications.

So, it'd be interesting if raiders would enter in multiple small squads from different parts of the map. Possibly at staggered intervals, and if left alone, they would join up into big attack waves.

This would do a lot to encourage players to take the fight to the enemy, and allow very large battles, but only if the player isn't diligent in patrolling the area around their base. It would make smaller attacks still threatening later on (because they wouldn't attack suicidally, they'd wait for reinforcements before attacking) and generally I think it'd just make raiders a more reasonable threat. Not a case of the AI dropping an unstoppable swarm on you, nor a case of the AI not being able to put up a fight. It also looks nicer, I think, to have small teams grouping up. Also possibly if the new faction system comes into play, the different groups might fight each other rather than your colony, if they're not excessively annoyed with your colonists, which could give your colony ways to improve relations to groups by helping them out in fights.

This might already be planned but I figured I'd suggest it to be sure.