I'm trying to update an old mod I made which adds walls with light fixtures. I think I've figured out how the new stuff-based textures work (plain greyscale, with a mask texture that I assume is automatically loaded and used if you add _m to the end of it) but I'm having trouble figuring out how to point the game at the textures.
The base wall class doesn't have anything in it about selecting stone, wood, or metal textures, and only points at things/building/linked/wall, as I don't have the art directory structure (not included with the game and the source thread is out of date) I can't look and see how this is structured and deduce a set of names from that.
So, essentially, what do I need to do to point my lit walls at the new atlases I made with the light fixtures attached? The game seems to use a single wall class for all three types of wall so I'd sooner use that same method if possible.
The base wall class doesn't have anything in it about selecting stone, wood, or metal textures, and only points at things/building/linked/wall, as I don't have the art directory structure (not included with the game and the source thread is out of date) I can't look and see how this is structured and deduce a set of names from that.
So, essentially, what do I need to do to point my lit walls at the new atlases I made with the light fixtures attached? The game seems to use a single wall class for all three types of wall so I'd sooner use that same method if possible.