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Topics - InfinityKage

#1
Mods / Has anyone made an Extract Tree Tool yet?
September 11, 2021, 10:49:18 PM
Do'n them 1 by 1 is get'n annoy'n.
#2
Mods / My Pawns are just wandering around
August 25, 2021, 12:50:56 AM
This is kinda a hail mary I know, but my pawn are just kinda wandering around instead of do'n their jobs. On the off chance that someone has run into the same problem and know what mod causes it? I don't know how to post my modlist. If someone can tell me how i'll post it.
#3
Mods / Error Critical Alert: Unassigned Prisoner
July 29, 2021, 01:29:29 AM
Getting an error that says Critical Alert: Unassigned Prisoner repeatedly. I guess'n it's one of my mods. Anybody run into this issue before know what mod could cause it?
#4
Mods / [Mod Request] Reavers (Firefly)
September 06, 2020, 08:05:10 PM
Kinda surprised this has not been done before.
Humans
100% chance Psychopath and Cannibal traits.
50% chance of Bloodlust, Sadism, and Masochism traits.
Bonus Melee stats
Negative Ranged stats
Mood boost for Human Skin clothing
Ability to administer the chemical G-23 Paxilon Hydrochlorate (a.k.a. "The Pax") to prisoners. 10% chance to turn them into a Reaver. 90% chance to kill.

Extra:
Stacking mood loss for no combat/killing.
Can self harm for mood boost.
Speargun(Rifle) and Needlegun(Pistol) with increased chance to down and not kill.
Corpse "trophies"

Extra extra:
Reaver Ship patch for Save Our Ship mod
Combat Extended Patch
#5
Trying to figure out what this error might mean:

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.WorkGiver_WPFeedPatient.JobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00200>
at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x0211d>
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x0056b>

Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

The obvious is this part: WPFeedPatient.JobOnThing. Obviously it's about feeding the patient. But that's something I've been doing for quite some time. I'm not sure why it would suddenly error. Could it be what the food is made of?
#6
Releases / 1.0 Combat Extended Patches Compendium
April 12, 2019, 11:50:39 AM
All of the Combat Extended Patches that I am aware of.

Combat Extended - Chemical Distilling: https://steamcommunity.com/sharedfiles/filedetails/?id=1701823638
Combat Extended - Shields: https://steamcommunity.com/sharedfiles/filedetails/?id=1586351220
Combat Extended Guns: https://steamcommunity.com/sharedfiles/filedetails/?id=1582570547
AnimalCollab CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1703449478
Medieval Times CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=975316762
Sparkling Worlds - CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1353373367
Griffins CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1358038365
Genetic Rim CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1357971785
Avali CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1359172883
Astra Militarium Core CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1367212267
Apini CE Patch: https://steamcommunity.com/linkfilter/?url=https://cdn.discordapp.com/attachments/282995683609280512/442760691515129856/Apini_TEST.rar
Android tiers CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1386530536
Androids CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1165553198
Lord of the Rims CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1400468939
Alpha Animals CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1594649493
RimEffect Asasi CE Patch: https://steamcommunity.com/workshop/filedetails/?id=1290773040
Vulpine Race Pack CE: No longer needed
Megafauna CE patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1092233785
Rimsenal - Enhanced Vanilla Pack CE Patch: https://github.com/LazerWereCat/Rimsenal-Enhanced-Vanilla-Pack-CE-Patch/releases
Cosmic-Horrors-x-Genetic-Rim-CE-Patch: https://github.com/Saebbi/Cosmic-Horrors-x-Genetic-Rim-CE-Patch
Weapon Storage CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1711864630

Used for races that don't have their own CE Patch.
Universal CE Patch - Races: https://steamcommunity.com/sharedfiles/filedetails/?id=1717902565

That's all I know so far. Let me know if there are more patches out there that are not on the list.
#7
Mods / Combat Extended Patches Compilation
April 10, 2019, 08:36:47 PM
I've never used the mod Combat Extended before. I thought I'd try it out. I quickly found that it was rather difficult to find out what all mods had a patch to work with it. So I decided to do something about that.

Here I shall share all knowledge I have gained in my search.
A lot of these were made by Saebbi. Go show him some love. He is on Ludeon and Steam. Look him up.

Combat Extended: https://steamcommunity.com/workshop/filedetails/?id=1631756268
Combat Extended - Chemical Distilling: https://steamcommunity.com/sharedfiles/filedetails/?id=1701823638
Combat Extended - Shields: https://steamcommunity.com/sharedfiles/filedetails/?id=1586351220
Combat Extended Guns: https://steamcommunity.com/sharedfiles/filedetails/?id=1582570547
AnimalCollab CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1357960851
Medieval Times CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=975316762
Sparkling Worlds - CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1353373367
Griffins CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1358038365
Genetic Rim CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1357971785
Avali CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1359172883
Astra Militarium Core CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1367212267
Apini CE Patch: https://steamcommunity.com/linkfilter/?url=https://cdn.discordapp.com/attachments/282995683609280512/442760691515129856/Apini_TEST.rar
Android tiers CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1386530536
Androids CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1165553198
Lord of the Rims CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1400468939
Alpha Animals CE Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1594649493
RimEffect Asasi CE Patch: https://steamcommunity.com/workshop/filedetails/?id=1290773040
Vulpine Race Pack CE: https://steamcommunity.com/sharedfiles/filedetails/?id=1374725101&searchtext=combat+extended+
Megafauna CE patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1092233785
Rimsenal - Enhanced Vanilla Pack CE Patch: https://github.com/LazerWereCat/Rimsenal-Enhanced-Vanilla-Pack-CE-Patch/releases
Cosmic-Horrors-x-Genetic-Rim-CE-Patch: https://github.com/Saebbi/Cosmic-Horrors-x-Genetic-Rim-CE-Patch

That's all I know so far. Let me know if there are more patches out there that are not on the list.
#8
Over a year ago one the Modding Gods Xen was working a mod for me about Humanoid spider people for the game. I stepped away from the game for quite some time and he has since been swamped with a lot of work. What I would like to know is if anyone would be willing to take up development?

I'll admit that I have no idea how hard it is to make a mod but I do have the work that Xen did saved on my computer if that would help.

I'd like to say I helped but really I just did the backstories and supplied the ideas.

I don't have a lot of funds at my disposal right now but if someone would be willing to take up the challenge I would be willing to send you some money when I get the chance. Most likely with Venmo if you have it.

Hope to hear from you.

[attachment deleted due to age]
#9
Someone is make a humanoid spider race mod for me and I think it would go awesome with a mod that allows you to make things out of web as well as a reliable way to get web. I was thinking make it to where it can make anything you can make out of wood and spider that gives web like milk. Either that or a growable web crop. Would be cool if it worked with the web from Arachnophobia by Jecrell.
#10
Mods / Epic Race Mod Idea: Mr. Meeseeks
September 29, 2017, 04:18:06 PM
This would be a blast for anyone that's a Rick and Morty fan. Imagine having a colony of these guys. I'd guess they would have all skills at 10 since they seem to be able to do pretty much anything at a skilled level. Would be just so damn funny.
#11
Mods / Help figuring out crash log?
September 16, 2017, 09:52:49 PM
I figured since my game is heavily modded the mod section was a good place to post this. I just had a crash to desktop and I have no idea why. I was wondering if someone that's good at this sort of thing could give my crash log a look over and maybe give me some answers. Thanks in advance.

https://www.dropbox.com/s/akzwb3neyu8e6mb/output_log%20%282%29.txt?dl=0
#12
Mods / Danger! Don't go in this area
September 04, 2017, 06:55:47 PM
Is there a mod that adds the ability to set an area kinda like stockpile areas but it makes it where your pawns avoid that area? Sometimes there is a hazard that I'm not equipped to deal with yet and I just want my pawns to stay the hell away from it.
#13
Just what it says on the tin. Basically add the ability to exile a colonist you don't want in the colony. Sometimes you end up with a colonist you just don't like. I'd like to be able to tell them to take a hike.
#14
Sometimes I end up with a lot of prisoners and a want to put a few on ice to make dealing with them a little easier or I have a body lying around that I don't want to rot. It would seem to me that a Cryptosleep casket would be great for this situations, but I can't seem to make my colonist put anything in there. Is there a way to put things in there other than getting in yourself.
#15
Whenever I catch a prisoner from a group that tried to attack me I patch them up and wait until they get back to full health. Then I give them a luciferum and send them on their way. I just imagine they go home and in a few days slip into a murderous rage and kill their teammates. Just a little fun for me.
#16
Hi there. Just a small suggestion from a man that uses A LOT of mods. If your mod adds weapons, try to be a bit more creative with the name of those weapons. For instance, if your mod adds a Plasma Rifle, don't call it Plasma Rifle. I have 5 items in my game right now just called Plasma Rifle. Is the gun from Halo? Call it the Covenant Plasma Rifle, or just Covenant Rifle. Is your Plasma Rifle really long ranged? Call it the Plasma Sniper or the Plasma Long Rifle. My point is, try to be a bit more creative/descriptive in the names of your weapons so that they don't become just another face in the crowd. It also helps the people who play the game to know the difference.

Thank you for reading.
#17
General Discussion / Hunger speed?
August 22, 2017, 06:28:25 PM
Is there anyway to tell the "Hunger speed" of something? Like how fast they burn calories or something. I swear some of my colonist or animals seems like they are gonna eat me out of house and home.
#18
Mods / Help with error? Please
August 09, 2017, 09:46:22 PM
Playing a modded run of Rimworld and I'm getting this popping up.

System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Verse.HediffStage].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.Hediff.get_CurStage () [0x00000] in <filename unknown>:0
  at Verse.Hediff.Tick () [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Any idea what's going on here? It would be greatly appreciated. I love this game and this is stopping me from playing.
#19
Mods / Mod Request/Idea: Insect(oid) Colony
August 08, 2017, 02:51:06 PM
I would love to play as some Insect(oid)s in Rimworld. Growing your hive and capturing humans and stuff to eat. Is anybody working on anything like this? I've scoured the site and found nothing.

Sidenote: Arachnophobia by jecrell could be a good place to start. They already have their own A.I. and resource (=web). It would be cool to make a base out of web and put people in cocoons and "drink" them. Just ideas.
#20
General Discussion / Weapon "Epicness" Chart
July 25, 2017, 09:40:00 PM
This is a "Epicness" chart I made to help me decide what weapons to give to my pawns. I wanted to post it for two reason. First is so other people could use it if they wanted to. And second so that I could get some tips on how to make it better and maybe take a look at other charts people may have made.

[attachment deleted by admin due to age]