I have a few ideas that I think others would enjoy. I'm not sure if any of these have been said yet but whatever.
Melee Weapons for those close encounters.
-Add a slot to add a melee weapon that effects speed and damage done by melee.
-Baseball bats, spears, swords, etc
-ie Sword: adds +2 to melee
Armor to ensure survival.
-Add a slot to add body armor that adds health or damage resistance.
-Hunt animals for leather or smelt metal into armor.
-Could even implement clothes that effect different stats or add weather and keep survivors warm.
-ie Muffalo Leather Coat: Adds 50 hp, blocks 10 dmg, keeps survivor safe in harsh weather.
Tools because crash landing on a barren wasteland, digging metals out of the earth, and building a giant generator, all with your bare hands is.. cheating?
-Add a slot to add a tool that a survivor needs to do certain tasks like building and mining.
-Tools could also be used as melee weapons and could even use the same slot melee weapons.
-ie Hammer: used for building and also adds +1 to melee while equipped
Seasons to give the player an interesting change in pace.
-Seasons: Winter (Cold, blizzards, survivors need to be indoors to warm up and spend less time outside, warm clothes allow a longer duration for being outside, can't grow crops in winter so need to stock up during summer.) Summer (not much different from vanilla RimWorld)
Animal Farm to add more variety to the barren wasteland.
-Add animals that you can herd into a pen (Something that resembles an alien cow, sheep, pig, or chicken.)
-Resources could be meat, eggs, leather, wool (or an alien equivalent).
-Animals would require fodder that you grow and feed to the animals.
-Animals could breed and have offspring so you don't run out.
-Dogs to help fight raiders, hunt, or protect colonists from those annoying psychotic squirrels.
Melee Weapons for those close encounters.
-Add a slot to add a melee weapon that effects speed and damage done by melee.
-Baseball bats, spears, swords, etc
-ie Sword: adds +2 to melee
Armor to ensure survival.
-Add a slot to add body armor that adds health or damage resistance.
-Hunt animals for leather or smelt metal into armor.
-Could even implement clothes that effect different stats or add weather and keep survivors warm.
-ie Muffalo Leather Coat: Adds 50 hp, blocks 10 dmg, keeps survivor safe in harsh weather.
Tools because crash landing on a barren wasteland, digging metals out of the earth, and building a giant generator, all with your bare hands is.. cheating?
-Add a slot to add a tool that a survivor needs to do certain tasks like building and mining.
-Tools could also be used as melee weapons and could even use the same slot melee weapons.
-ie Hammer: used for building and also adds +1 to melee while equipped
Seasons to give the player an interesting change in pace.
-Seasons: Winter (Cold, blizzards, survivors need to be indoors to warm up and spend less time outside, warm clothes allow a longer duration for being outside, can't grow crops in winter so need to stock up during summer.) Summer (not much different from vanilla RimWorld)
Animal Farm to add more variety to the barren wasteland.
-Add animals that you can herd into a pen (Something that resembles an alien cow, sheep, pig, or chicken.)
-Resources could be meat, eggs, leather, wool (or an alien equivalent).
-Animals would require fodder that you grow and feed to the animals.
-Animals could breed and have offspring so you don't run out.
-Dogs to help fight raiders, hunt, or protect colonists from those annoying psychotic squirrels.