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Topics - Kaelent

#1
Loads of slag sitting in a stockpile right next to it and set a bill to breakdown slag forever yet no colonist would work on it unless I manually order them to prioritize the job.

As a test I suspended or canceled all bills on other crafting stations to force colonists with a crafting job priority to use the smelter, but they would see no craft jobs queued and move to the next job down their priority list.
#2
I had 3 tailor tables and was using a 'Do Forever' job for Dusters limited to Cloth and Leather in order to produce trade goods. I setup a 2nd bill on each table to create Dusters with Devilstrand only 5 times and prioritized it over the 'do forever' job.

Logically this means they should prioritize creating Devilstrand dusters over producing cloth or leather dusters, but only do that 5 times. If no Devilstrand material then continue making Dusters with cloth or leather.

What happened was crafting with tailor shops shutdown entirely. Regardless of if I had devilstrand, cloth, leather, or unfinished jobs no colonist was able to use the table at all. To fix it I canceled both bills and had to power off the table and repower it before I could right click the table to order a colonist to work there.

Not using any mods and just recently bought and started playing.