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Topics - Ribas

#1
Toughrock



Description:
I made this mod to make mining a more dwarfy involved activity and to slightly extend the game's economy. Toughrock does this by adding new resources, structures, and recipes to the base game.

Features:
  • Natural rock walls and mineral now drop rock debris or ore when mined.
  • New Resource: Concrete. Concrete comes in bags marked "E-Z concrete" and is produced by the "Make Concrete" labor at the Stonecutter's table.
  • New Resource: Fertilizer Soil: You now can turn rough stone into fertile soil to crops, can only be purchased by traders.
  • Reinforced Concrete Wall requires 15 concrete and 5 metal to build. Like the stone wall, it cannot take damage from fire and cannot conduct power.
  • Concrete floors now require one unit of concrete to build.
  • New Resources: Power Conduit Segments and Lights. Power Conduit Segments are required to build power conduits. Small and Large Light Elements are required to build the Standing Lamp and the Sun Lamp, respectively.
  • New Worktables: Smelter and Electronics Workshop.
  • The Electronics Workshop allows you to build power conduit segments and lights. 1 unit of metal yields 3 power conduit segments, while the lights cost 5 metal for the small and 20 units for the large.
  • Ore! Instead of mining for metal, which can be used immediately, you must now mine for Metal Ore, which must be processed at a smelter to yield metal. To make up for the time you'll now be spending on mining and processing ore, each unit of ore yields more metal than mining a mineral tile would in the base game.
  • The Smelter uses 500 watts and can be used to turn Metal Ore into metal and turn slag debris into metal.

Mod Team:
How to use:
Start a new game with Toughrock loaded to play. Toughrock is not compatible with existing saves and cannot be removed from a save.
I suggest setting up a Stonecutter's table next to a rock debris dumping zone just outside any rock mine you make, and build new tables further into the mine as your activities deepen it.
Keep in mind that your structural defenses are now very expensive in terms of time and resources. Remember also that colonists move much more slowly over rock debris than they do over clear floors, so regular hauling is now a very important activity.

Download:
Toughrock - MediaFire

Toughrock - Local



Screens:

http://i.imgur.com/6CAkPAg.jpg

http://i.imgur.com/110cJFl.jpg

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Notes:
Anyone may use any part of this mod's contents for their own purposes. Please credit me if it's practical to do so, but don't sweat it.
Any suggestions for improving aspects of this mod are welcome. If you wish to contribute a texture, defs, or code, please post them in this thread or send them to me via PM and you will be credited in this post.
Thanks to Rokiyo for their help making the rock debris standable.

Release 3 Notes:

---The work time for creating concrete has been increased from 900 to 950.
---The work time for smelter slagdebris has been increased from 200 to 350.
---1 unit of metal yields 3 power conduit segments instead of 5 power conduit segments.
---RefineSlag yields 29 metals after melted instead of 1 metal.
---The material requirements for the Smelter are 200 metal.
---The Smelter now uses the crafting skill.
---Added new research to allow plow the rough stone for crops.
---Reinforced concrete wall now needs stonecutting research to build.
---Added Traders selling concrete bag and fertilizer soil resources.
---Natural rock walls and mineral now have 75% more hitpoints from core.
---Reinforced Concrete Wall has now 1800 hitpoints.

I'm aware that the new textures are a bit crude overall, so if you would like to volunteer better textures, just post them in this thread or PM them to me and I'll likely include them and credit you.
You may wish to use this mod to clear away debris as your game progresses. It 's Alpha 2 mod.

Known Issues:
  • Reinforced Concrete Walls still look very similar to metal walls. I plan to change this in the near future.


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#2
Translations / Official: Portuguese
April 22, 2014, 08:37:57 AM
EDITED: Translation at github.com/ludeon/rimworld-portuguese