Can someone explain how setting up a fixed ideoligion works? There are lots of different options and i'm not clear what they all do and how they connect with each other.
Structure - "This only affects symbols – it does not affect gameplay"
In Rimworld what are symbols and how does it affect them?
It says it doesn't affect gameplay but it seems certain gameplay features are locked behind certain origins. For instance if you want to have smokeleaf circle ritual you can only have that with some of the origins, if you pick one of the other structures it says you can't have this ritual in the game.
Was this changed after release and the text never updated as it does lock/unlock certain things depending on what you pick so does affect gameplay.
Meme's / Precepts
Using the collectivist meme as an example
Required precepts
• work drive – tripled
Chance to have precept
• visage mask – relexed
Unlocked Rituals
• symbol burning
Prevented precept
• marriage – keep name
So first question is when I select the meme it then shows me a screen full of precepts. If I hover over the meme (collectivist) it highlights some of the precepts. In my case it highlights, Drug use, execution, organ use & work drive.
I understand why work drive is highlighted as it's a required precept for the collectivist meme but why are the other ones highlighted as they aren't listed as required under the memes description and in the case of drug use I can even go in and completely remove it? So what is the highlight telling me?
What does the yellow text colour indicate on the precepts. For instance male clothing – pants and shirts is white text but if I change it to totally covered the text changes yellow, pants is back to white while pants at most is yellow.
Are the 21 precepts shown locked and can't be changed? I clicked the randomized button a few times but all the precepts stayed the same with only the levels of the precepts changing, e.g. slavery changing from abhorrent to horrible. So at least for me it doesn't seem to change the precepts on offer. The only one I can remove completely is drug use, why that one but no others?
I can see I can add extra ones on top of the initial 21 using the add precept button.
Finally it says in the collectivist description, Chance to have precept - visage mask – relexed. What does it mean by chance to have the precept and where do I see if I ended up getting it or not? There's an option for preferred apparel but preferred apparel is different from a precept.
Culture
How does this affect gameplay? If I change from Astropolitan to Sophian for instance I didn't any difference other than the flavour text. Is there more to it than that?
Thanks for any help understanding this.
Structure - "This only affects symbols – it does not affect gameplay"
In Rimworld what are symbols and how does it affect them?
It says it doesn't affect gameplay but it seems certain gameplay features are locked behind certain origins. For instance if you want to have smokeleaf circle ritual you can only have that with some of the origins, if you pick one of the other structures it says you can't have this ritual in the game.
Was this changed after release and the text never updated as it does lock/unlock certain things depending on what you pick so does affect gameplay.
Meme's / Precepts
Using the collectivist meme as an example
Required precepts
• work drive – tripled
Chance to have precept
• visage mask – relexed
Unlocked Rituals
• symbol burning
Prevented precept
• marriage – keep name
So first question is when I select the meme it then shows me a screen full of precepts. If I hover over the meme (collectivist) it highlights some of the precepts. In my case it highlights, Drug use, execution, organ use & work drive.
I understand why work drive is highlighted as it's a required precept for the collectivist meme but why are the other ones highlighted as they aren't listed as required under the memes description and in the case of drug use I can even go in and completely remove it? So what is the highlight telling me?
What does the yellow text colour indicate on the precepts. For instance male clothing – pants and shirts is white text but if I change it to totally covered the text changes yellow, pants is back to white while pants at most is yellow.
Are the 21 precepts shown locked and can't be changed? I clicked the randomized button a few times but all the precepts stayed the same with only the levels of the precepts changing, e.g. slavery changing from abhorrent to horrible. So at least for me it doesn't seem to change the precepts on offer. The only one I can remove completely is drug use, why that one but no others?
I can see I can add extra ones on top of the initial 21 using the add precept button.
Finally it says in the collectivist description, Chance to have precept - visage mask – relexed. What does it mean by chance to have the precept and where do I see if I ended up getting it or not? There's an option for preferred apparel but preferred apparel is different from a precept.
Culture
How does this affect gameplay? If I change from Astropolitan to Sophian for instance I didn't any difference other than the flavour text. Is there more to it than that?
Thanks for any help understanding this.