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Topics - Tormound

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Mods / [Mod Request] combat independant pawns and dual weapon carry
« on: January 16, 2016, 11:55:53 AM »
If such mods do not exist.
Is it possible to create a mod where pawns could attack enemies on their own if they enter a certain radius? I'm talking if raiders or a mad animal enters the radius, the pawn will automatically try to attack them with whatever weapon they have. Would make things less annoying when dealing with mad animals or lone raiders that shows up early on.

As for the dual weapon carry, is it possible to create a mod that would allow pawns to carry both a ranged an melee weapon so depending on what attack order they're given(melee or shoot) they change weapons?

Help / Prosthetic parts question
« on: September 12, 2015, 01:36:20 PM »
I was editing a prosthetics file for my own reasons when I came upon the offset setting, I have no clue what it is and what it does. Does anyone else know? It's under stages, li, capmods, and li again.

Mods / [Mod Request] Cloning
« on: January 18, 2015, 03:19:38 PM »
Can someone make a mod that would allow you to clone your colonists? The idea is that you send your pawns to the cloning table/tank and a clone is made with the same name, skills, age, and looks(but naked). Now this would make the game pretty easy, having an infinite source of pawns and such(unless the resources needed to clone is balanced somewhat) but I would like this more for fun and a little bit of RP.

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