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Topics - Asfalto

#1
Bugs / [B18] Map/visual bug - region goes gray
December 04, 2017, 02:19:47 PM
Hello

This happens when i have two active maps, say a camped caravan and my main colony

If nothing happens on the maps it's fine, if i mine a block, or alter the caravan camp map in any way, it goes grey
I then have to switch back to a colonits in my main map, and then back again to the caravan colonists.. until i mine the next block!

Help?

I just noiticed the log spams

IndexOutOfRangeException: Array index is out of range.
  at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IndexOutOfRangeException: Array index is out of range.
  at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IndexOutOfRangeException: Array index is out of range.
  at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IndexOutOfRangeException: Array index is out of range.
  at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IndexOutOfRangeException: Array index is out of range.
  at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
  at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

#2
Help / Remove joy mechanic
April 28, 2015, 09:54:31 AM
How to remove it from the game?
It just ruins it, to me..
#3
Ideas / Praying
April 28, 2015, 09:52:29 AM
Remove that mechanic that arbitrairly gives "joy"

Space colonists praying to me is them going insane, not "trying to get some peace"
It's a stupid game mechanic, and concept.

First disappointmetn from this game, and i love it, and partecipated in a lot of modding discussions and so on, but nobody ever thought of adding a mechanic this stupid between all the modders.
There is a reason for that: it's stupid.
#4
Ideas / Materials
March 11, 2015, 11:00:33 PM
It's nice to see in changelog google sheet that you implemented a smart outfitting like feature, but are items stored according to materials too now? If not, it's pretty much useless as every mod like that a part from lockers in Clutter mod..

You know, my colonits shouldn't switch his hyperweave pants with some cloth pants just because they are both "pants" category. They need to be categorized by material AND itemtype..

Huh?
#5
Help / Hidden buildings
February 20, 2015, 06:03:50 PM
What defines a building visible/non visible?

(i just want to mod all power cables to be invisible..)
#6
Bugs / Traders/enemies don't "forget" your home region
February 12, 2015, 12:42:58 PM
As i said..

When you remove home region, they keep on considering it home and putting trade tents randomly
#7
Mods / [help request] trading beacon command line
January 23, 2015, 06:43:44 PM
Hey guys, i was wondering what's the command line that identifies items as "tradable" or "in tradable zone" for the beacon

I looked up in the buildingsmisc.xml but didn't find any line that makes me think that's it

Thx