Hello
This happens when i have two active maps, say a camped caravan and my main colony
If nothing happens on the maps it's fine, if i mine a block, or alter the caravan camp map in any way, it goes grey
I then have to switch back to a colonits in my main map, and then back again to the caravan colonists.. until i mine the next block!
Help?
I just noiticed the log spams
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
This happens when i have two active maps, say a camped caravan and my main colony
If nothing happens on the maps it's fine, if i mine a block, or alter the caravan camp map in any way, it goes grey
I then have to switch back to a colonits in my main map, and then back again to the caravan colonists.. until i mine the next block!
Help?
I just noiticed the log spams
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AngledFlooder.updateGlowGrid exception - Probably cache is stale so will reset it : Array index is out of range.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
IndexOutOfRangeException: Array index is out of range.
at Verse.MapDrawer.SectionAt (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.updateGlowGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.calculateGrid () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.GlowFlooders.AngledGlowFlooder.CalculateGlowFlood () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Managers.CustomGlowFloodManager.RefreshGlowFlooders () [0x00000] in <filename unknown>:0
at ppumkin.LEDTechnology.Injectomatic.Facades.CustomGlowGrid._RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)