So, Rimworld is running on 32x executable. This is bad. This means that the game is limited to use around 4gb of memory. By allowing it to use more the game can give more memory to AI calculations, significantly improving performance of the game. I'm not a qualified programmer, but I can assume that this would make realtime mod loading easier, meaning less lags when using a huge amount of modifications.
I was just wondering... why? There was a point in Rimworld history when Tynan just stopped updating to new unity versions. I mean, when there is a new version of the game engine - why not update a product? Yes, it would take effort and time but it worth it. Now unity 2017 is almost out, but game is running on unity 3.5 or something around this version, and of course, NOW it would take a LOT of effort to update all this code to the latest.
I highly hope that Tynan would take care of updating project in alpha 18 rather than injecting new features. I made this post just to know how many people share the same point of view as I am.
Thanks for your attention.
I was just wondering... why? There was a point in Rimworld history when Tynan just stopped updating to new unity versions. I mean, when there is a new version of the game engine - why not update a product? Yes, it would take effort and time but it worth it. Now unity 2017 is almost out, but game is running on unity 3.5 or something around this version, and of course, NOW it would take a LOT of effort to update all this code to the latest.
I highly hope that Tynan would take care of updating project in alpha 18 rather than injecting new features. I made this post just to know how many people share the same point of view as I am.
Thanks for your attention.