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Topics - JinxWolf

#1
Mods / [Idea Pitch] Prison Modification
May 31, 2014, 05:20:04 PM
Well, i've just about seen almost every other feature of rimworld capitalized in a mod, but like I myself would really like to see the prisoner features of rimworld explored. I'd go a step in the dark to say some people whom already nag about the resemblance (Duurr) of prison architect to rimworld, but it iss an element in this game? Right brian?

For instance..
Like an actual system based around reforming a raider into an actual colony member. More so than just the now occasional talking and a few meals here and there. There should be a more care-taker element to it, you know? Actual prison doors. Visable restraints. A real prison system inside the already core gameplay.

With events and such.
Idk, anyone else into this?

Also, slavery.
Like real prisoner slavery.
(As touchy as that may be.)
#2
So in the past 4-5 hours i've been toggling and untoggling a list of modifications i've downloaded, but cannot seem to find the culprit that is causing my colonist from becoming operational during assaults. Not only does the colonist become frozen, it tends to disable to ability to access the architect menu, select the pause menu (Esc), select an individual colonist or quit. Keyboard short-cutting has been my only way of exiting out (Alt + Tab) but other than that, i'm puzzled. I do really hope i'm posting in the right section for this.

If anyone would assist me it would be wonderful.
All of the mods are up-to-date and are actively selected.
Here are my list of mods:


  • BetterPower+
  • Clutter
  • Doors v.01
  • Dresser
  • E-Furniture400
  • FertilizerPump
  • Muffalo Breeding
  • Shields
  • VanillaPlus
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