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Topics - RickyMartini

Hello guys

I just realized (after months, probably almost a year) that my creative reward was never accepted.

I have been a super tester on this game for like the last 2-3 years (and have actively worked with other testers on squashing hundreds of bugs), have actively contributed to the game and this forum in numerous and various ways and I also own this game twice. I bought it years ago directly from the Ludeon forums and unless nothing changed, I own the "Pirate King" version of RimWorld on Steam which, unless I am mistaken cost like 199 US $.

Please just give me enough information and help so I can finally have my name in the game. I still have access to the Creative Reward page and everything and I am happy to be helped. Just tell me exactly what to do, what to change, or whom to contact.

Thank you!  :)
Is it possible? What do you guys think?
Help / Adding sounds to Human pawns
January 14, 2017, 08:48:44 AM
Is there a good and unproblematic way to add pain/wounded sounds to humans without having to change all of the other ThingDefs of Humans.

I'd like to add pain sounds to my colonists and raiders but I fear that this might interfere with a lot of other mods if I simply edit the Humanlike Thingdefs.xml

Any ideas?
Mods / Where did the Minimap mod end up?
January 08, 2017, 10:44:58 AM
I don't remember which mods it was, but I liked the minimap addon.

Where did it go? And which mod was it?
Off-Topic / magnetically driven engines
December 25, 2016, 06:43:11 AM
PSA from mod:
This topic was split from the US Elections Part 3 thread.  No puppies were harmed in the splitting of this thread.

Quotemagnetically driven engines

Dude, just come out of the closet and admit that you're intentionally trolling this forum.
General Discussion / 5 MORE MINUTES
July 15, 2016, 12:54:55 PM
holy shit
Support / SendOwl download link
March 14, 2016, 02:42:10 PM
Hey, what is up with my SendOwl download link??

It tells me that the connection to host was lost... I am unable to download Alpha 12d anymore because of this.
Off-Topic / Prison Architect - 3D Mode
March 09, 2016, 05:36:19 PM
I think most people here already know Prison Architect since it gets compared to RimWorld a lot.

Did you know that the PA community found out that the developers secretly built in a 3d version of the 2d game?? It's insane.

It's comparable to Tynan secretly working on a 3d voxel version of RimWorld and building it into the core game as an easter egg.

Seriously go check out the forum or the /r/prisonarchitect subreddit! It's hilarious.
Outdated / [A14] Marijuana (v2.1) - Adapted by Turell
January 02, 2016, 03:25:18 PM

Adds the cannabis plant which you can harvest to roll into some nice joints. You need to research and build a table for this. Joints are auto-consumed, it brings the colonists great joy but be aware, it makes them a bit "relaxed". ;)

  • activating this mod does not break already existing A12 colonies (tested)

To install:

(Simply extract the contents of the zip file into the RimWorld mods directory.)

DOWNLOAD Version 2.1 [Alpha 13]
Special thanks to Turell for updating this mod!

DOWNLOAD Version 1.1 [Alpha 12]

Additional info:

Please help me find any issues associated with this mod or any incompatibility with another mod. Balance issues and general feedback are appreciated.

Textures by jabbamonkey!
Inspired by the old "Weed!!" mod from Alpha 10 by blaze7736. Thank you!


   Version 2.1 (2016-5-20)

- Reworked some textures
- Joints are now stack counted

   Version 2.0 (2016-5-15)

- Support for Alpha 13
- Tales added!

   Version 1.1 (2016-1-3)

- fixed some balancing issues

   Version 1.0 (2016-1-2)

- Support for Alpha 12

I've noticed a bug where the tamed animal can't follow a drafted colonist, when the colonist steps outside of a zone he is restricted to.

Can anyone confirm this?

[A12] MOD LIST (Google Docs)

Will be updated frequently.
Don't hesitate to correct mistakes or give feedback!


Special thanks to the creators of the last Mod List, which sadly has been discontinued. :(

Mods / UI Overhaul Modpack
December 28, 2015, 05:15:39 PM
With so many great UI mods (over 20!) someone should really create an UI Overhaul Modpack. Things like Edb's mods and Icon stats, UI search, Auto seller, colony manager, Numbers mod, extended history mod etc. etc. etc. I guess not many rimworld players might know those or not many players might use all at once.

The good thing is that all of these mods can be implemented and erased without even starting a new colony! So it would be a very mobile and easy to do modpack.
Does anyone have this issue too?

When I'm already years into a colony and everyone is wearing apparel with at least the "normal" quality, I seem to have a problem with buying enough armor vests by traders.

If you have enough money, you can buy jackets, shirts, helmets and weapons en masse and way more than you need, but I always have trouble keeping enough armored vests. They are either sold way to rarely, or in bad quality.

I often find myself looking at around 20-25 colonists and only around 10 have armored vests, because I either die waiting for more vests to buy from traders or because the vests get worn out.

Vests are extremely cheap, why is it so damn hard to fill up my stock with vests??? You are missing some good deals, traders.
Off-Topic / What game should I buy? (Steam or other)
December 06, 2015, 12:20:23 PM
I have some bucks to spare (up to 15 dollars)

So does anyone have a good game I should definitely try? If it is similar to RimWorld you get bonus points. :P
I would like to have a simple Mod where you can easily access and control the accuracy stats of colonists. Because it's way more difficult as it is now to determine who is the most accurate shooter. Especially in larger colonies you have no other option than to write down the accuracies, which can also chance way to quickly for it to work.

So, is there maybe already an existent mod that deals with this?
Off-Topic / Help, toxic fallout in my house!!
November 10, 2015, 12:07:04 PM
Bugs / Chickens stay juvenile forever
November 10, 2015, 12:01:29 PM
Am I the only one experiencing this problem? I have some 6 months old cockerels, and I know for a fact that they become adult after 2.5 months, so they are basically stuck like this forever.

Is it a bug i discovered?