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Topics - Andy_Dandy

#1
I have buildt some Equipment Racks. 2 dedicated for ranged weapons, and 2 for melee weapons. The ones dedicated for ranged weapons will not work, and the pawns will carry the weapon to a stockpile with lower priority instead. An Equipment Rack that is not restricted to just ranged weapons works as intended, but those dedicated to ranged weapons won't.

To recreate: Make Equipment racks, some ranged firearms, dedicate an Equipment rack to ranged weapons, see if pawn hauls to it.

NB! Seems to be problematic when I dedicate a rack both to melee and ranged weapons too, as long as I restrict it from having the tribal weapons, and restrict the quality. Not sure yet where the fundamental problem is.

#2
Ideas / [SUGGESTION] Alpha 15 - Extended deterioration
August 15, 2016, 04:24:22 AM
In my opinion it would improve upon the game if some more ressources were deteriorating. As of now you can wait forever with hauling in leathers and beer etc from drop pods, for instance. It would be nice for gameplay if we had to harder prioritize this hauling, and also prioritize some more indoors storing.

Main ressources that should deteriorate to benefit realism and gameplay that now at the present time isn't:

- Leather: I suggest it losing 1-2 hitpoints a day, but 5 hitpoints in strong sun (more then 20-25 celsius?), or in rain or snow.

- Bodyparts: Rottening process based on temperature as we have for meat/food + the deterioration system based on hitpoints? I'd love to make dedicated freezers for bodyparts and medicine next to my hospitals. rottening/deteriorating bodyparts would do that more worthwhile.

- Chocolate: Might be deteriorating now in the latest alphas. I'll check when I come home.

- Beer: Bottles are keeping the beer "safe", but temperature, stormy weather, animals walking arround are all things that will make the content vanish over time, due to broken bottles. I suggest a very fast deterioration rate in freezing temperatures and stormy weather.

- Meat: Is only rotting today, should also deteriorate like vegetables to make outdoor storage of meat during wintertime less preferable.
#3
General Discussion / The new extreme desert biome
January 14, 2016, 01:42:32 PM
The next update will include a new extreme desert biome. How do you lads think it will work?

I hope for colder winters and warmer summers. Perhaps colder nights and warmer days as well (but that might be abit micro intensive in a bad way).

Less vegitation, less fertile land, and even less animal life is in for sure.

I find myself mostly playing ice sheet now, really looking forward to another more extreme enviroment.