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Topics - Radis_cale

#1
Mods / Mod idea : X-com 2 Viper
July 12, 2017, 05:14:10 PM
Adds x-com 2 viper in the game, omnivorous diet, does not attack humans, only females (males being suppressed by the ancients to regulate their reproduction).

The viper have a chance to seek a colonist (man or woman) and will wrap around it and try to fertilize its eggs.

Obviously, it does not work because different species.

If a viper catches a colonist, it will strangle it and keep it unconscious for a day, leaving him/her with broken bones but nothing that does not heal itself, the viper tames itself automatically and creates a bond with its partner.

They have advanced intelligence, they move more slowly than normal colon, but can carry heavy loads.

After releasing his partner, the viper can lay eggs, only one is enough to make a lavish meal.

"Mating" with a viper gives a mood boost to the colonist, (as much as the bonuses of having a lover and having cuddles in bed, but cancel them).

Colonists may have an addiction from viper's "hugs"
If addicted, colonists will regulary seek other viper and try to mate with them, he may be killed by a wild viper.

Colonists may become masochists in the same way, if it is addicted, it becomes automatically masochistic.
If the colonist is addicted, he will break with his partners.

In battle, tamed viper can be trained to attack by throwing poison, does no damage but can kill in the long term any organic being hit, they have superhuman reflexes which gives them a dogde bonus.

It can also be trained to melee attack, catching bad guy and gradualy breaking all it's bones, until it dies, The viper is vulnerable when it attacks like that and releases its prey if it receives an attack too strong.

When butchered, the viper gives meat, leather and poison glands that can be used to make medicines.

Adding a search to create a viper, male, able to reproduce but can not be tamed and can attempt to kill the settlers to escape, if he runs away from the map, he will become a viper king And will make a nest near the colony and raids of mad man eater viper can be triggered.

The player can travel to the viper king's nest and try to kill the king, if he dies, viperes will become passive and raids will stop, and the booty that the viper king has taken in the surrounding colonies will be yours. But beware, the king is very well protected and is much stronger and quicker than any colon.

If butchered, the king gives huge meat amount,  venom gland to produce glitterworld medicine and a trophy, which can be sold for a huge amount of silver, or placed in a room like artwork.

If the player can not defeat the king, he can abandon his colony and create another one outside the king's zone of influence, and the raids will no longer appear,

but the caravans traveling into the king's influence area can be attacked.

That's all, I'll be happy if you like, if you do not like it, well, it happens.
#2
Mods / Magic mod request/suggestion
September 23, 2016, 01:28:05 PM
Hello, there is a mod of another game that I love, it's Thaumcraft from the game Minecraft.
it adds magic, like wands, source of magical energy, melt objects to get magical fluids, machines that use this energy and fluids to enchant and create objects, it adds golem also, they are like robots, but Magic.
There are many other things, like placing injured creatures in a regeneration vat for faster healing, or trapping the souls of dead humans and ressurecting them in another body created for this purpose, or the creation of species, such as chicken that lays golden eggs or cow that gives chocolate, not milk or improving human with magical mutations as photosynthesis skin that reduces the loss of hunger in the sunlight.

Now that I think, it would be difficult to do the same in rimworld, but if someone like the idea and is willing to make a mod like this, it'd be great.
Say what you think about it, I'm curious.

Ps: I am French, sorry if my english is not perfect.