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Topics - HerrColonel

#1
Mods / [Mod request] component breakdown
June 22, 2016, 07:48:59 AM
Hello players and modders

I'm a big fan of doing large colonies in rimworld but since the component update they became very hard to maintain due to all the component replacements needed. Now I use this mod: https://ludeon.com/forums/index.php?topic=20543.0 so it's possible to produce enough component.

But they are still too much failures for my taste. So my question is: is there a mod that makes breakdown outright less frequent (maybe 2x less likely to breakdown or scalable setting user can adjust), or if a small tweak can do (I tried into the defs of buildings but I don't find a breakdown setting)!

Also want to add that I tried the fluffy breakdown mod ( https://ludeon.com/forums/index.php?topic=16120.0 ) and that is awesome but big colonies are still hard to manage with it (there's no way to force a colonist to maintain machines as a main job. And that would be needed in big colonies. So either half the machines end not maintained and break, either it's a tedious micro management to tell colonist to maintain stuff manually)

Thanks to you guys if you have anything that could help me.
HC
#2
Mods / [Request] Prisoner feeding options
March 10, 2014, 01:01:27 PM
Hello I've been playing around on Rimworld and I really enjoy it
Does someone have the same idea as me about the food you give to your prisoners? I would like to choose if the warden can give them any food or only some selected foods. It would be useful to save supplies while keeping your workers as up as possible.

I thought about it the first time because I have a massive amount of human flesh and I want to feed my prisoners with and my prisoners only. Does someone have a mod or an idea to realise that? =) I feel like the persons like me have to go in jail

sorry for my bad english