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Topics - Omega12

#1
Outdated / [MOD] (Alpha 8) Helpful Floors Mod
January 03, 2015, 12:43:30 AM
Desc:

This was another simple mod I conjured up. I used Igabod's FastFloors mod and changed it up, credit does go to Igabod.

It adds 2 new floor types. Speedy Floors and Growth Floors. Im really bad at textures so don't laugh XD

The Speedy Floors make your colonists go uber fast, and the Growth Floors make plants grow faster than Hydropontics tables do.

I wanted to make you have to research the tables but I couldn't figure it out :/

Download

Helpful Floors
#2
Outdated / [MOD] (Alpha 8) Wizardry Mod (0.1.5)
January 01, 2015, 11:11:26 PM
Desc:
The Wizardry Mod is a mod that I hope gives RimWorld a bit of a magic feel. At the moment, it adds in 2 wands. Those are the Fire Wand that ignites the target on fire, when hit, and the Lightning Wand. The Wizardry Mod also adds Goblin Pants that increases your speed.

A new Item I have added is the Wizard Hat. It is pretty common so you may even spawn in with it.

A new Trait! Its called the Wizard trait. It helps with shooting and accuracy, increases Global Work Speed and decreases Mental Break Threshold.

As of now, you can craft the Goblin Pants, and the Wizard Hat.

Wizard Robes! It makes your colonists look super Wizard-ish. I think they look really cute with a Wand, Wizard Robe, and Wizard Hat.

Craft the Wands!

HELP PLEASE

If there is anybody who can mod or texture that wants to help, just say so and I can give you some options. Just post on this thread or PM me.

Upcoming Features

Eventually, potions.(making this was a lot harder than I thought...)
And whatever else you guys might request. Please throw give the mod a try, throw in some feedback, and suggest what you think would be cool to see.
Healing Wand(attempting)
Different colored Mage hats
Sigils
Runes
Alchemy

Pics









ChangeLog

v0.1.1
Fire Wand
Lightning Wand

v0.1.2
New Trader
Goblin Pants

v0.1.3
New Trait
Added More Crafting Recipes

v0.1.4
Wizard Robes

v0.1.5
Now Wands are Craftable!

Download:
Wizardy
#3
Help / Stock Genrator Help
January 01, 2015, 12:06:55 AM
Im working on a mod that includes a new weapon and I wanted to make a new trader to go with it, as long as some other items, but I get a message in the debug log saying:

"Could not resolve cross-reference: No Verse.ThingDef named (The weapons name which I wont say :P) found to give to RimWorld.StockGenerator Thing RimWorld.StockGenerator Thing.

I have no clue what it means, as Ive only created 2 mods. Any help I could get to fix it? Any help is appreciated!
#4
This is my first mod that I have posted on the forums! :D

Desc:
It's pretty simple, just adds a new meal called a Flawless meal.

How to make the meal:
Just use a regular Cook Stove and add a bill to make a Flawless meal. It takes 15 of any raw food or human meat. It has a high nutrition value and leaves a positive mood change.

If there is anything I missed, just tell me and i'll see if my derpy modding skills can handle it :P

Download:
https://www.dropbox.com/sh/phf046p3cwynn2u/AAAH8FfvAhkVViDltMh4bB3Oa?dl=0

(I hope I posted the download link correctly...)