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Topics - Batpeter

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1
Ideas / Prisoner relationship should increase recruitment chance
« on: September 19, 2016, 10:02:37 AM »
So Julio, one of my colonists got in a relationship with Sari, one of my prisoners. They love each other very much and want to sleep together. However, i still have to convince Sari to join my colony and their relationship does not seem to affect the chance for successfully recruiting her.

Having a relationship with a prisoner should make recruiting it much easier.


2
Ideas / Repair order for broken down equipment
« on: July 22, 2016, 04:25:59 PM »
There seems to be no way to force your pawns to repair broken down equipment. Would be really useful.

3
Support / Setting reset on restart
« on: July 22, 2016, 03:40:57 PM »
All my settings reset when restarting the game. Game options and mod enabling/ordering.
I'm running through Steam on Win10

4
Ideas / Preventing insect jelly abuse / gather items to trade
« on: April 09, 2016, 07:22:30 PM »
 As it stands, settlers do not have to gather the items that will be traded. They will magically transfer to the trader (the muffalos in this case).

In the A13 video Tynan shows how he sells the insect jelly that's inside his base. This insect jelly is in a dangerous place and settlers would not be able to get it without endangering themselves. You could use a double wall to wall off insect hives so the insects will never bother you. You'd still be able to sell all the insect jelly that spawns.

edit: apparently you can't sell jelly that is next to a hive. I suppose this could be confusing to players, but it works. You can sell items from a siege party as long as you have a trade beacon close.

Some solutions: make it so that settlers have to gather the items that you want to sell, or make it so that the trade beacon doesn't work through walls.

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