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Topics - Ninefinger

#1
Mods / [Request] Mod Challenge!
May 17, 2015, 11:44:32 PM
MOD CHALLENGE!!!


dll modders come hither, gather round while tell you a tale!



This is a mod making challenge, where the winner will be declared as the first person to publish a fully working mod that meets most or all my demands, the winner will receive more respect than a well dressed pimp!



Will You Rise To The Challenge


Challenge level: Novice - Advanced

The Raidiation Kills Mod Challenge

   
  • You are to sculpt a mod so perfect, so absolute, so unequaled in design....
  • You must make uranium cause radiation sickness to anyone near it within 3 tiles if they were to stay within that range for exactly half an in game day, thy will succumb to radiation sickness, this will make hauling it tricky.
  • You must make the HazMat container provided inside omni storage in this modpack https://ludeon.com/forums/index.php?topic=11934.0 , protect against radiation poisoning.
  • Finally to put the icing on the cake you must create a HazMat suit that while worn, protects 100% against radiation poisoning.



Challenge Level: Novice - Advanced

The All Traps Mod Challenge

  • You are to astound and amaze as you perform the deadly art of Mod Making!!!, you will create a mod so balanced a ninja would falter before you, and above all else you will take no prisoners!!!, and leave no witnesses !!!
  • You must create a mod that has fire traps, wall grinder traps, arrow traps, electric traps that work like an EMP but also deals damage on contact, and even spike traps yes i said it folks!
  • You must limit the total number of living traps to 20 at any given time in the world!
  • You must limit the number of living fire traps to 5 at any given time on a world!
  • You must limit the number of living electric EMP traps to 5 at any given time on a world!
  • You must limit the nimber of living wall grinder traps to 5 at any given time on the world!
  • You must limit the number of living arrow traps to 5 at any given time on the world!
  • You must limit the number of living spike traps to 10 at any given time on the world!
  • Damages must be balanced, and mod-able through xml