I discovered that pawns' equipment is limited not only by the weapon/apparel tags defined in the pawn kind def, but also by their faction's tech level. Does anyone know how (if it's possible) to get a pawn to spawn with items outside of their faction's tech level?
For example, I have a pawnkind that needs some Midworld equipment, but I'd also like them to sometimes spawn with ranged neolithic weapons. When set their weapon tags to only "NeolithicRanged", they spawn with no weapons. This was the same with a set of custom weapons which had the tag "MedievalRanged", until I changed the tech level on said items from "Neolithic" to "Midworld".
This seems like it should be possible since "Spacer" pirates often have "Midworld" equipment, but I seem to find anything the xml to do this.
For example, I have a pawnkind that needs some Midworld equipment, but I'd also like them to sometimes spawn with ranged neolithic weapons. When set their weapon tags to only "NeolithicRanged", they spawn with no weapons. This was the same with a set of custom weapons which had the tag "MedievalRanged", until I changed the tech level on said items from "Neolithic" to "Midworld".
This seems like it should be possible since "Spacer" pirates often have "Midworld" equipment, but I seem to find anything the xml to do this.