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Topics - KnucklyDuck

#1
Bugs / "Bug" with Sculpture Descs.
March 27, 2015, 12:21:33 AM
Here is a screenshot of a wooden statue made by one of my colonists, within the description *see attachment* it says that the statue is "devoid of terrorism and terrorism". So I suppose the randomly selected elements to be given here are chosen from the same list or array and as a result it's possible to have the same one listed twice.

To be honest I considered not posting this as I thought it could make for some funny occasions however that's not my call. :)

[attachment deleted due to age]
#2
Help / Help! Having Meat "dry" on custom table in c#
March 13, 2015, 12:59:36 AM
Honestly I've scrapped all my code for this several times, and this is just the process of having the meat dry on said table.

Now I don't know exactly how I want to do this. I'm thinking of creating a Drying Rack that acts as a storage shelf for meat except the meat dries (depending on surrounding temperature, at different rates). How would I handle this? I would like for the table to be able to support 2-3 piles of meat (as in have them 2x1 or 3x1. SO yeah any help?

Regards,
     Knuckly
#3
Bugs / Invaders not sleeping/needing to sleep
March 10, 2015, 08:07:03 PM
I'm not exactly sure if this is a bug or a feature (small difference within the industry) however myself and a mate have both encountered this issues on multiple occasions. When early on in the game we had lots of dirty tribal enemies invading very frequently and neither of us were able to defeat them quite yet, so we bordered up built a turret or two and repaired the door as they were destroying it. This lasted for four days in his case and five days in mine. Our colonists had to do shift work repairing and sleeping however the dirty tribals kept attacking, never resting never needing to recover, and never receiving any sort of debuff or negative thought.

How to recreate: get attacked by lots of attackers and or enemies (best with tribals as they can be withstood easier) let them attack your door while you repair and watch as it goes on indefinitely.

Photo: Don't really think this requires one.

EDIT: They did eventually die of starvation.
#4
I want to know how to do and what to do to be able to do whatever I want with .dll and I feel my first project is a bit more than I can chew per-se. So I am asking you from the depths of my heart and the furthest reaches of my console, to tell me where to start.

What should I do to learn this stuff? Are there any mods you'd recommend me taking a peek at their source so I can learn from it? Good habits? Bad habits? Anything you'd tell to a noob to .dlls?

I'm not brand new to programming, I have a moderate knowledge of OOP and of Pascal (kill me please), so this isn't any baby level stuff, but when applying the steps to RimWorld, please be indepth.

And if anyone is willing, I'm looking for a mentor, and I plan to be thorough with my modding "career" within this game. Lot's of good content, and to be very very ingrained within the community.

Regards,
     KnucklyDuck and the Back of Class Studio Team
#5
Help / How would I go about making a drying rack?
March 02, 2015, 04:04:45 PM
I have access to .dll and I know the basics however I may need help throughout the project.

It'd be a drying table on which meat dries when in high temperatures (1-infinity) optimal being 40 and above (celsius). I've been thinking of handling it like a plant grows, but I don't really know what I'm doing here.
#6
So I looked around and bit and was unable to find anything like what I was looking for, I was thinking that there should be a sticky post here with a list of all the titles as well as what needs to be done/requirements to earn them, as well as an explanation for the colored squares on our forum presence.

If anyone could point some of the right people in the general direction of this post, that'd be great.

Cheers,
     KnucklyDuck
#7
In the attached image it shows that if you go to lay out Power Cables in a way that has two dimensions (ie 3x3) even though the line will only go in one dimension it gives both dimensions as if it were a zone.

I'm new to the Public Tester thing so if I'm doing something wrong, just tell me please.

Regards,
     KnucklyDuck

[attachment deleted due to age]
#8
So I'm currently working on a mod by the name of Preserved Foods and I could release it now and it'd perform it's job perfectly, however I plan on making it a bit more indepth.

I'm looking for an artist for this mod as well as future products, you must be flexible with your work as I work somewhat quickly and not on any sort of schedule. You must also be able to replicate the existing style of the game, I don't want my additions looking out of place.

As it is now the mod has four additions:
Canning Machine (cans whatever raw food the worker can get preserving it to be served as a meal)
Smoker (Smokes raw meat preserving it to be served as a meal)
Smoked Meat
Canned Food

The looks of each of these is up to you, the Canning Machine is powered/electrical, while the Smoker is not.

Before I consider anyone I'd like to see what you're capable of, I'd like to see you make 1 Table or both of the Foodstuffs before I make my decision.

Regards,
      KnucklyDuck

PS Feel free to show me more of your work or do more than what I asked of you, will likely increase your chances of being selected.

PSS I may choose multiple artists.
#9
This has been bothering me sine before I went to bed last night (at 0200 mind you as I'm liking this mod a good bit), however I feel the solution is staring me right in the face.

So I'm making  preserved foods mod, you can research Food Preservation to unlock two new research options, Smoking Meats and Canning Food (names might not be exactly those), all this research stuff works as planned. Then you can build Canning Machines and Smokers, both tables require electricity(Smoker ultimately won't). The Canning machine is to consume 1 steel and 9 rawfood (vegetarian and or meat) to produce Canned Food. The Smoker is to consume 1 wood and 9 raw meat in order to make Smoked Meat. The tables are built as intended and powered/not powered as they should be. I set the bills to start on each of them and the Smoker works, I can right click prioritize and the likes, however if I set the Bill(s) on the Canning Table nothing happens, the bill just stays there and no one does anything about it.

Not exactly sure what to do. So the source is attached.

PS Name is currently a placeholder, and I am using placeholder textures from the Omnigel mod and the Herbal Refinement mod.



[attachment deleted due to age]
#10
Help / Most likely a very common error
February 24, 2015, 04:12:15 AM
Following the tutorial listed on the wiki i received the errors in the screenshot that's attached.

My About.xml
Quote<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
  <name>Simple Block</name>
  <author>Your name here!</author>
  <url>about:blank</url>
  <targetVersion>Alpha 3</targetVersion>
  <description>A very simple block for a tutorial.</description>
</ModMetaData>

My Buildings_Structure_SimpleBlock.xml
Quote<?xml version="1.0" encoding="utf-8"?>
<Buildings>

   <ThingDef Name="BuildingBase" Abstract="True">
      <category>Building</category>
      <soundBulletHit>BulletImpactMetal</soundBulletHit>
      <selectable>true</selectable>
      <drawerType>MapMeshAndRealTime</drawerType>
      <surfaceNeeded>Light</surfaceNeeded>
      <constructionEffect>ConstructMetal</constructionEffect>
      <repairEffect>Repair</repairEffect>
   </ThingDef>

   <ThingDef ParentName="BuildingBase">
      <eType>BuildingComplex</eType>
      <thingClass>Building</thingClass>
      <altitudeLayer>BuildingTall</altitudeLayer>
      <passability>Impassable</passability>
      <castEdgeShadows>true</castEdgeShadows>
      <fillPercent>1</fillPercent>
      <placingDraggableDimensions>0</placingDraggableDimensions>
      <tickerType>Never</tickerType>
      <rotatable>true</rotatable>
      <neverMultiSelect>true</neverMultiSelect>
      <holdsRoof>false</holdsRoof>
      <Overdraw>false</Overdraw>
      <designationCategory>Structure</designationCategory>
      <staticSunShadowHeight>0.5</staticSunShadowHeight>
      <blockLight>true</blockLight>

      <defName>SimpleBlock</defName>
      <label>Simple block</label>
      <description>An ugly thing.</description>
      <texturePath>Things/Building/SimpleBlock_Atlas</texturePath>
      <uiIconPath>Things/Building/SimpleBlock_MenuIcon</uiIconPath>
      <maxHealth>50</maxHealth>
      <flammability>0.1</flammability>
      <workToBuild>100</workToBuild>
      <mineable>false</mineable>
      <size>(1,1)</size>
      <CostList>
         <li>
            <thingDef>Metal</thingDef>
            <ThingCount>7</ThingCount>
         </li>
      </CostList>
      <filthLeavings>
         <li>
            <thingDef>SlagRubble</thingDef>
            <count>2</count>
         </li>
      </filthLeavings>
      <designationHotKey>Z</designationHotKey>
   </ThingDef>

</Buildings>

I'm not new to programming, have a good bit of experience in Obj Oriented languages however I'm brand new to using XMLs.

Any help is appreciated, cheers.

[attachment deleted due to age]