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Topics - Delekhan

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Help / Steam Workshop Mods Not Installing
« on: August 14, 2016, 12:46:35 PM »
Hello, I subscribed to 16 Steam Workshop mods. I opened the game in Steam, Clicked on the Mods button on the main menu, and the only mod that shows up is Core. All of the others are stuck in "Downloading..." forever.

Does anyone have a solution to this?

2
Ideas / Hold Fire, Safe Fire buttons
« on: May 15, 2015, 04:22:10 PM »
Is there any chance we could have a "Hold Fire" command made available for pawns and turrets? And while we're at it, a "Safe Fire" toggleable mode for pawns and turrets would make the game so much less frustrating and more fun. The safe fire mode would prevent pawns and turrets from firing on targets if there is a significant chance that a friendly pawn would get hit (it would choose safer targets only).

I can't even imagine how much this simple addition would improve the game. It would blow my world.

3
Mods / Hold Fire Mod
« on: May 15, 2015, 04:15:04 PM »
Can someone pretty please make a mod that adds a hold fire button to pawns and turrets? This would make the game so much more fun to play. We will adulate you as a hero for all ages if you come up with this mod.

++1 if you also come up with a mod that allows "Safe Fire" which prevents pawns and turrets from firing on targets if doing so has a significant chance of hitting friendlies (they choose other targets instead).

4
General Discussion / Hold Fire/Friendly Fire Safety Modes
« on: May 13, 2015, 04:53:51 PM »
I've noticed there are a lot of (much-needed) improvements to the general gameplay systems in the changelog, which I think is great.

One improvement this game needs rather badly, in my opinion, is the option to have pawns and turrets Hold Fire. While the option is enabled, the turret or pawn will not automatically open fire on targets and will only manually attack or force fire. This will make managing mortars and artillery so much easier, and will also add a lot of useful options during combat (e.g. a guy with a heavy weapon or single-use weapon that you don't want used until the time is right).

Another obvious addition to the game is a "safe fire" mode. The pawn or turret will NOT open fire on a target if there is a significant chance it may hit a friendly pawn - INCLUDING visitors! force-fire can override this, obviously, and the option should be a toggled behavior (default on makes sense).

Let me know if you agree that having this simple addition to the game would multiply the fun factor and squash frustration on a whole new level.

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