Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Anonemous2

#1
Outdated / [B18-A16] More Furniture---11/30/17
November 30, 2017, 05:04:44 PM
More Furniture is a small mod that adds in a new furniture into Rimworld under the Furniture+ Tab in the build menu.

   MF Adds:

  • Smaller Tables
  • New Endtables
  • Couch Parts
  • Bar Counters
  • More Plant Pots
  • Several New Chairs
  • Four More Carpets
  • A File Cabinet
  • More Lamp Colors
   Compatiblity:
MF should be compatible with most, if not all, other mods. If you find a mod conflict, please report it so I can make it compatible. MF can be safely added into current games, but all new items should be removed before turning it off.

   Translations:
German and Russian. Feel free to request translations for your language.

Dropbox Downloads:
B18 Download
A17 Download
A16 Download

Steam Links:
B18 Here
A17 Here
A16 Here
#2
Outdated / [B18-A16] More Furniture
December 01, 2015, 06:54:52 PM
More Furniture is a small mod that adds in a new furniture into Rimworld under the Furniture+ Tab in the build menu.

   MF Adds:

  • Smaller Tables
  • New Endtables
  • Couch Parts
  • Bar Counters
  • More Plant Pots
  • Several New Chairs
  • Four More Carpets
  • A File Cabinet
  • More Lamp Colors
   Compatiblity:
MF should be compatible with most, if not all, other mods. If you find a mod conflict, please report it so I can make it compatible. MF can be safely added into current games, but all new items should be removed before turning it off.

   Translations:
German and Russian. Feel free to request translations for your language.

Dropbox Downloads:
B18 Download
A17 Download
A16 Download

Steam Links:
B18 Here
A17 Here
A16 Here
#3
Description:
This mod adds historic weapons into Rimworld, currently it has two weapon packs, World Wars Weapons, and American Civil War weapons.

Sub Topic:
I'll be adding more weapons packs in the future, also I may change or modify the existing 'packs', (I'm not sure exactly how I want them yet).



This mod adds 8 guns from the American Civil War. The Volcanic Pistol, Remington Pistol, Beaumont-Adams Pistol, Henry Rifle,
Spencer Repeating Rifle, Enfield Musketoon, Springfield Musketoon, and there's even a Gatling gun you can use for defense.
You can also craft the guns at the smithing table.





This mod adds 13 guns and one grenade, 3 guns are SMGs, 5 are Rifles, 3 are LMGs, an Assault Rifle, and a pistol.


A14 Downloads:
World Wars Weapons https://www.dropbox.com/s/pyjhea6yy7p9ze1/World%20Wars%20Weapons%20v2.04.zip?dl=0
American Civil War Weapons https://www.dropbox.com/s/9i71p8vhbabjcio/American%20Civil%20War%20Weapons%20V1.03.zip?dl=0


Note:
modpack makers can include my mod in their modpack.
#4
Description:
This mod simply makes about four times as many factions spawn when you make a new world. This should make it more interesting dealing with many groups. You must start a new world to spawn extra factions.


More Faction spawns Download: https://www.dropbox.com/s/m93rmp4j93mcgcj/More%20Factions%20V1.02.zip?dl=0

Note:
modpack makers can include my mod in their modpack. (as long as I'm cited)
#5
Ideas / Removable Floors
June 07, 2015, 12:55:07 PM
When you build a floor in Rimworld it cannot be removed, so you must be careful where to build floors. Rimworld needs a way to remove floors, currently the only way to remove the existing floor is to build over it. If you build a starter building and later you want to use the space for growing you can't, if you built floors. Also ancient structures are annoying when the spawn in the open blocking the area for growing, because they spawn with floors that can't be removed.

It would be nice if there was a new order like "remove floor" so you could get rid of an existing floor.
#6
Description:
Ever need Medicine but there wasn't any left, or you couldn't afford the high prices that trade ships ask, well now you can make your own medicines, and become more self-sufficient, after all your on the frontier on rimworld that hasn't developed yet.



This is a simple mod that allows you to craft medicine at a new crafting bench, after you research it. Crafting medicine requires cloth, herbal medicine, beer, and high enough skills in Medicine [8] and Crafting [1].


A14 Download:
Craftable Medicines https://www.dropbox.com/s/42nr5u3wh7exi3b/Craftable%20Medicines%20v1.02.zip?dl=0

Note:
modpack makers can include my mod in their modpack. (as long as I'm cited)
#7
Craftable  Hyperweave and Synthread

This is a simple mod that adds a new crafting bench to craft synthread and hyperweave, after you research it.
Crafting Synthread requires cloth and steel, and Hyperweave requires cloth and plasteel.


Stats:                       Armor Blunt:       Armor Electric:          Armor Heat:       Armor Sharp:     Insulation Cold:        Insulation Heat:         Market Value:
Cloth:                          100%-----------------100%----------------100%------------100%---------------100%-----------------100%-------------------1.48
Deerhide:                     150%-----------------400%----------------170%------------150%---------------125%-----------------125%--------------------3.5
Synthread:                   100%-----------------400%----------------400%------------164%---------------125%-----------------125%--------------------11
Hyperweave:                160%-----------------100%----------------200%------------400%---------------110%-----------------110%--------------------45
Devilstrand:                  129%-----------------300%----------------100%------------200%---------------100%-----------------100%--------------------16

Armor Blunt: Protection against being hit with blunt objects, like a club.

Armor Electric: Protection against EMP Pulses

Armor Heat: Protects against Burns from being on fire.

Armor Sharp: Protects against Bullets, Cuts, and bites.

Insulation Cold: Increases maxim Cold comfortable temperature.

Insulation Heat: Increases maxim Hot comfortable temperature.

Market Value: How much silver it cost when buying and selling (selling and buying prices change).

V1.3, for Alpha 12, 8/30/2015:
Same as V1.2 but updated to work in Alpha 12.

Dropbox for V1.3:
https://www.dropbox.com/s/d53v6xqv6tfbty7/FHS%20V1.3.zip?dl=0

V1.2, for Alpha 11, 6/14/2015:
Same as V1.1 but updated to work in Alpha 11.

Dropbox for V1.2:
https://www.dropbox.com/s/xxhtqe2u16trg7q/FHS%20V1.2.zip?dl=0

V1.1, for Alpha 10, 5/30/2015:
Changed Recipe to require silver and increased crafting requirement form 12 to 14 for hyperweave
I had tried to make the crafting recipe for hyperweave require synthread, but when it need it they wouldn't make hyperweave.

Dropbox for V1.1:
https://www.dropbox.com/s/0j1bzhwtw0qnqsj/FHS%20V1.1.zip?dl=0

V1, for Alpha 10, 5/28/2015:
This is a simple mod that adds a new crafting bench to craft synthread and hyperweave, after you research it.
Crafting Synthread requires cloth and steel, and Hyperweave requires cloth and plasteel.

Dropbox for V1:
https://www.dropbox.com/s/rekdx68uj6c37ub/Fashioning%20Hyperweave%20and%20Synthread%20V1.zip?dl=0

If you have any recommendations for balancing this mod or new ideas, please tell me, it would help!
#8
Outdated / [A12] Laser Weapons V5 (updated 7/9/2015)
April 18, 2015, 11:54:42 PM
Laser Weapons:
This mod adds in 6 laser guns in the most recent Version. They are Laser SMG, Chain Laser, Multi Laser, Laser Pistol, Laser Assault Rifle, and a Laser Sniper Rifle. You can also craft them after research.





V5, for Alpha 11 and 12, 7/9/2015:
Changed Textures for all Things, some slightly others majorly.
Replaced Experimental, Tactical, and Pirated Versions with Normal and Makeshift.
In the ranged weapon Textures you can change the color of the normal guns.
Stats have been altered.
New descriptions.

Dropbox for V5:
https://www.dropbox.com/s/8wip19phsebgspk/Laser%20Weapons%20V5.zip?dl=0

V4, for Alpha 11 and 12, 6/19/2015:
New textures for all guns, old textures where 64x64, (4,096 pixels), new ones are 300x300, (90,000 pixels).
New crafting bench to unlock after research that will allow you to make experimental laser weapons.

Dropbox for V4:
https://www.dropbox.com/s/lhghgh5cs6vuzkq/Laser%20Weapons%20V4.zip?dl=0

V3.1, for Alpha 11 and12, 6/15/2015:
Makes Laser weapons work on Alpha 11, but it no longer has the laser beam shot, Hopefully it can be fixed...
Add Experimental, Tactical, and Pirated Versions of the guns.

Dropbox for V3.1:
https://www.dropbox.com/s/ukmv30amnywnnu1/Laser%20Weapons%20V3.1.zip?dl=0

V3, for Alpha 10, 5/16/2015:

*Added 2 new weapons, Chain Laser and Laser SMG.
*Added ability to have all guns in red, white, and black.
*Attempted to fixed mod not working properly sometimes, look in the comments for the fix if you have errors.

Dropbox for V3:
https://www.dropbox.com/s/1tk979eghom7yxw/Laser%20Weapons%20V3.zip?dl=0

https://www.dropbox.com/s/qy3zsphr4hy7oj0/Laser%20Preveiw.PNG?dl=0

https://www.dropbox.com/s/gifekuktr4x1tqq/Laser%20Preview%202.PNG?dl=0

V2, for Alpha 10, 4/23/2015:

*New Projectile look made by BBream.
*Weapons have modified stats, the Multi Laser having the biggest change.

Dropbox for V2:
https://www.dropbox.com/s/toj6bdihfimzk2r/Laser%20Weapons%20V2.zip?dl=0

(there maybe some issues with V2...)

V1 for Alpha 10,:

This mod adds 4 new weapons that use lasers:
*Laser Pistol
*Laser Assault Rifle
*Laser Sniper Rifle
*Multi Laser

Dropbox for V1:
https://www.dropbox.com/s/v5mgdqapyz00h9w/Laser%20Weapons%20V1.zip?dl=0

Please reply if you have any ideas for what I should add.

My other mods;
Craftable Medicines, https://ludeon.com/forums/index.php?topic=13342.msg136236#msg136236
Craftable  Hyperweave and Synthread, https://ludeon.com/forums/index.php?topic=12369.msg126299#msg126299
Plasma Weapons, https://ludeon.com/forums/index.php?topic=12352.msg124349#msg124349

Have any problems or bugs look in the comments below for a solution or fix.
#9
Plasma Weapons:
This mod adds a variety of weapons. Those weapons fire plasma bullets and they are; Plasma Pistol, Plasma Sniper Rifle, Plasma Assault Rifle, Heavy Plasma, Plasma SMG, and Scatter Shot. Overall the weapons tend to do more damage but have less range.




Current Version is V3.1, and it has 6 gun in it.

V3.1, for Alpha 11 and 12, 6/14/2015:
Updated V3 to Alpha 11, so it would work. (no changes other then compatibility with Alpha 11, basically the same as V3)

Dropbox for V3.1:
https://www.dropbox.com/s/emsil3k9zmk0wn3/Plasma%20Weapons%20V3.1.zip?dl=0

V3, for Alpha 10, 5/23/2015:
Adds two new guns, the plasma SMG and Heavy Plasma (LMG)
All guns now have new textures, 200x200 instead of 64x64.
The black and White colors have now been replaced with Experimental and tactical. (with different stats)

Dropbox for V3:
https://www.dropbox.com/s/wjw5qzo5uuilvol/Plasma%20Weapons%20V3.zip?dl=0

V2, for Alpha 10,:
Added new preview and about data.
Made it so there is one download that has both black and white colored plasma guns.
To update just delete the older version and install the newer.

Dropbox for V2:
https://www.dropbox.com/s/v8v3xa1amm6935b/Plasma%20Weapons%20V2.zip?dl=0

Please comment if you have any ideas for what I should add.

V1, for Alpha 10,:
This is a mod adds 4 new plasma weapons.
Plasma Pistol
Plasma Scatter Shot (a shotgun)
Plasma Sniper Rifle
Plasma Assault Rifle

Pirate Raiders will also use plasma weapons.
The plasma weapons tend to do more damage but have less range.

Also I have made another mod, laser weapons, which has the opposite stats:
https://ludeon.com/forums/index.php?topic=12369.msg124573#msg124573