Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - M

#1
Ideas / New "Playable" Races
March 20, 2015, 01:24:22 PM
I know this may be an already discussed topic but I would like to say something different about it.
We all would like more, humanoid and not, playable races in the game. A space game needs aliens/races.


I tried to create and add a new playable race to the game on my own (Orc race form Warhammer World).
I used frames of other mods (Norbals + Imperial Guards + Core) to rapidly create a very "basic" Orc race/faction with a slightly different body from humans (same parts but different sizes/coverage), few classes (From both Warhammer Fantasy and Warhammer 40K), few items (weapons and apparel from both Norb and IG mods) etc.
I found this part of the race and faction creation very easy, but then the ravine. FAIL.

I found myself with no Idea on how modify Textures for bodies, Colors, on how to bound the different race with different Background Stories, different Traits, different bodies and heads (Orcs should be melee and labour skill oriented instead of art/tech, should have other bodies and heads and different colors).
This is because I never ever did modding and stuff like that before, for this reason I am totally unable of carrying on a project of this nature and scale. So I gave up and I have not tried to keep going.

My suggestion/question is:
could we have new "playable" races, with different or selected traits and Bgs, in the vanilla game please?
(playable = even from the start and from capturing planet tribes, it would be cool being able to customize other races like Orcs throught EdB Prepare Carefully Mod)[/i]


From what I saw, having textures/sounds (sound are not "that" needed) ready for use, this add-on would require only 1-3 days (max a week) of work + 1 day per race more or less.
This addition would add very much to the gameplay (plus is one of the most requested from players) and would lead to new possibilities for future game improvements and to race mods because, in my opinion, the addition in the vanilla game of new races (and basic features for the new races addition) would make really easy for modders to create new races by themselves.
But I am a total nescient about all that so I could be wrong and/or inappropriate. (plus eng is not my main language... -_-")

What do you all think about that?

I think the addition of new races in the game should be a priority as it would make the game more enjoyable, greatly enhancing its replayability, and would greatly expand the possibilities and characterizations of new mods (Races, Events, Factions, Traits, Backgrounds, Customization, Interface etc.).
#2
Bugs / Disappearing roofs/mountain tops
March 17, 2015, 03:26:01 PM
I found that bug while in an icy game (no harvesting season).
I dug my base in a huge mountain. The base was going well and hydroponics were all set up and doing their job.
I had 2x11x11 rooms with hydroponics and from one of those I dug into the mountain farther to create new rooms for stockpiles.
Once dug I discovered a new unroofed area and suddenly and instantaneously even my 2x11x11 areas have become unroofed (both with mountain roof). The new area was connected by a corridor (10x1) to those 2x11x11 areas.
Building a door in the corridor solved the problem (the farthest regained a mountain roof and the nearest a constructed roof), but I still think this is a bug.

Unfortunately I do not have the game-save but it was in Alpha 9.d

To reproduce this bug dig into a mountain with undiscovered open unroofed areas.
Build a door on the entrance of your cave only so you will have roofs on the next rooms.
Then build rooms without doors (10x10 size, or big at least, mine were 11x11 with L shape colums on angles) near the undiscovered area. Once dug the rooms dig to discover the unroofed area and the bug happens.
The unroofed area can be distant from the rooms (mine was connected by a 10x1 corridor).

I think the bug occurred because the game tought that was an unique room cause there were no doors between the new area and the old one. The room was considered too large and the roof was removed as half of the room was already unroofed.