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Topics - MarcTheMerc

Pages: [1]
1
Help / Faction clothing replaced by parkas
« on: September 26, 2016, 03:57:11 PM »
Im the developer of the Talons faction and I am currently stuck with my faction opting for parkas when spawning rather then their designated armour. Any ideas for fixes or work arounds?

2
Ideas / Kitchen and workshops
« on: July 04, 2016, 04:07:37 AM »
When a butcher table is put in a kitchen it the room turns into a workshop rather then remaining a kitchen in the room tab. I know being a workbench this make sence but it doesn't feel right.
Not sure if bug or feature.

3
Soldiers of fortune, they don't care who you are or what you do. The only thing they care about is the amount of silver in your stockpile and the stockpiles of others. Mercs are loyal to two things silver and their brothers in arms

This mod adds a new faction which fills a role between outlander and pirates.

Mercs can be friendly or hostile.

New Pawns
Mercenary Medics
Mercenary Commanders
Mercenary Landsknects
Mercenary Giants
Mercenary Blood Talon
Mercenary Anti Mechanoid Unit
Mercenary Giant Juggernaut

New Mechs
EXO-19 Mech suit

New Race
Giants
Vat grown Abomination

Guns
pulse energy sword
pulse heavy machine gun
pulse energy pistol
Pulse energy sniper
AM Rail Rifle
Blood talon Rifle
Giant Cannon
Laser Cannon
UEPOS Rifle.
Plasma Cannon

Also also new to A14 1.1
Armour
talon elite power armour
Blood Talon power armour






License
Talons can be included in modpacks my only request is if you do is credit me and drop me a message so I can check it out.
Feel Free To tear Talons apart to figure out how it ticks its how I learnt modding.
Please do not reupload unless you are adhearing to the above rules..


Workshop link = http://steamcommunity.com/sharedfiles/filedetails/?id=747647690

4
General Discussion / Trauma savant?
« on: April 08, 2016, 07:18:03 PM »
I am currently working on a mod and i was looking through the core hediff files when i found this...

Code: [Select]
    <hediff>TraumaSavant</hediff>
        <partsToAffect>
          <li>Brain</li>
        </partsToAffect>
        <chancePerDamagePct>0.12</chancePerDamagePct>
        <letterLabel>Trauma savant</letterLabel>
        <letter>NAME's brain injury has caused HIM to develop strange savant-like abilities.</letter>
      </li>

Any ideas?

5
General Discussion / New diseases
« on: April 06, 2016, 07:12:31 PM »
I'm 50 mins into a my first alpha 13 playthrough and one of my colonist have two permenant diseases.
Mechanites and parasites.

Borreal forrest

My question is am i unlucky or is this a bug or is it my biome or some other thing.

6
Ideas / Removing the build boundaries.
« on: January 10, 2016, 03:39:43 PM »
Several times when building my colony, i have encountered the problem that the boundary on the edge of the maps stops me. i understand its to stop people from walling off the map but it causes issues to colonies built near the edge of the map.

So my suggesstion is its removed or becomes a togglable option.

7
General Discussion / A matter of thrumbos
« on: October 14, 2015, 04:04:50 PM »
Me and my friend both play rimworld and recently we were disscussing thrumbo based cavalry. We got on to the topic of the lenth of a trumbos neck. I think a thrumbo being a tree eater like a giraffe as well as being depicted with a long neck in the sprite. makes me think giraffes neck. My friend does not. Thoughts?

8
General Discussion / Ears and hearing
« on: September 20, 2015, 09:31:39 AM »
Does pawn hearing actually do anything at the moment.

9
Mods / [Mod Question/idea] Automation
« on: September 13, 2015, 04:46:26 PM »
Is there a way to make a nutrient paste dispenser automatically 'eject' in to an adjacent hopper?

10
General Discussion / How long?
« on: July 10, 2015, 02:37:26 PM »
On all four speeds how long is a year in real time?

11
General Discussion / The future of Rimworld?
« on: July 02, 2015, 06:07:36 PM »
I have looked around but have seen conflicting statements, and the opinions seem to be bleeding into the facts.
But what is going on with Rimworld its clearly leading into a steam release but what happening after that?

I noticed the Rimworld changelog being changed into Tynan's work log.

So whats going on?

12
General Discussion / Rim TV
« on: June 15, 2015, 06:58:26 PM »
What is on the rimworld Television news, sports and old sc-fi movies let your imagination run wild.

I like to think its Friends re runs.

13
General Discussion / Mechanoid Sappers
« on: June 13, 2015, 08:50:30 PM »
I have mixed feelings about the mechanoid being able to be "sappers. I understand their purpose is to be difficult but the inferno cannon centepede in a colony hallway is insanely difficult to defeat as anyone colonist that aproaches get set on fire, earlier today i lost half my colony because one tunneled in and just set the whole hallway on fire.  The heat and its ability to take people out of the fight by setting them on fire just allows it to hold a point on its own colonist just burn to death. i beat it eventually but the survivers  couldn't treat wounds because of the fires. which raise temperatures to 200+. it just feels unfare that creatures with out hands can tear through brickwalls and mountain rock.

Tl,dr Fire throwing centepedes kinda op in hallways.

14
General Discussion / Best Plant
« on: June 08, 2015, 05:23:14 PM »
I have been playing rimworld since alpha 8 and i was wondering...
What is the best plant?
Now i personally like berries as they can be eaten raw with no detrimental effects.
Whats yours and why?

15
Ideas / Forbidden Zones
« on: May 26, 2015, 04:36:27 PM »
I was thinking with the ability to forbid doors why not have a zone like stockpile to forbid an area?
to set areas like enemy camps and traps to forbiden.

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