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Topics - Smikis

#1
Constructing a building and hauling just required number of materials instead of full amount worker can carry, rest could been dropped next to constructed object which usually is about 50 times closer than that vein you had on other side of the map.

There are myriad of issue where workers are incredibly inefficient. Adding some sort off secondary haul job queue which would compare distance to the next queued job and if it's closer would overwrite main queued job. Another solutions purely to farming, that might need to change farming a little bit, is to have harvest seasons/events/system that would make majority of the workers harvest the fields and bring it back at the end of the day, you know just like irl..


Edit: just noticed that first half of my post is missing O_o, my keyboard decided to leave the text out after typing it in :D

Anyway, my first half of the post was about growers/farmers who wouldn't haul their harvest after harvesting, or the fact that even with growing set as number 1 priority they often would go plant couple seeds and jog off doing something completely different, not only they wouldn't carry food back along the way, they would waste time going back and forth.
Same goes for hunters or plant cutting, usually those carry back their own produce, but that isn't always the case as often they just leave it be, especially wood cutters, might be issue with eating habits interrupting them mid jobs, or wood cutter cutting one tree and bringing back 1/3 of his carry capacity, when he cut off 3 trees and brought them back, and even if he cuts 3 tree down, only one stack out of 3 will be carried back, but when ordering any worker to haul, they will correctly gather all the stacks around up to the carry limit, same should be done for any job that possibly can carry back materials, mining, plant cutting, hunting, harvesting.
This time wasting issue becomes increasingly bad if you use mods that require more crafting or processing raw materials before using them to craft items. Because of one job, you might have to do 5 and when you have 2 dedicated growers just to see that half the fields are still empty or that food is rotting away over and over again until you manually tell them to haul it.. just drives me mad. 
#2
I am new here and I am not a modder, but I am player that has been using mods for last decade.
I know game is still in alpha and might be in alpha for another 2 years, game state has nothing to do with actual modding.

This is my view as a new player.

1. Most important, modpacks, guys/ladies all of us appreciate your hard work and as a comp science student I know there is pride in anything you creat, but having 200 small mods with at least 1/3 of them conflicting with the rest is nightmare. Some of most well know mods started as a collection of many small mods.   Imagine being new player, opening mod forum to find 200+ small mods, knowing that half of them will conflict just by reading first 3 posts, it is very discouraging let a lone incredibly time consuming.

2. Mods with same content. I am fairly confident that if you asked modder that has created similar mod as one you are trying to make, he would allow you to improve his instead of having second mod that might share some of its features and in the future both would be mutually exclusive instead of one bigger mod, which would eventually could lead into modpacks or total overhaul mod.

3. Downloading mods. I've noticed that this forum allows attachment,  but for some reason people aren't using them, which makes going through those 200+ mods a total nightmare, there is rimworlds nexus as well, but since its client doesnt support RimWorld yet, not many people upload there. One simple rule could remove the need to deal with 20 different download sites for each mod, either force people to use attachments or recommend single good sharing website such as dropbox, surely no mod will exceed this limit

QuoteDropbox Basic (free) accounts:

    The total amount of traffic that all of your links together can generate without getting banned is 20 GB per day.
    The total number of downloads that all of your links together can generate is 100,000 downloads per day.


Tldr, think of new players or of yourself as a player, browsing through 200+ different mods, that takes hours to go through all of them, because of poor forum infrastructure, not even counting duplicate content or endless conflicts between the mods.
Band with your fellow modders, combine smaller mods into bigger one, then bigger into even bigger ones, create mod packs which would grow into total overhaul mods  ( overhaul might be wrong phrase in this case ), work in teams, have 5 big mods that might follow 5 different directions, instead of 200 that follow same 5 directions, but takes incredible amounts of effort that no new player will invest to get them working properly.

And once again thank you for awesome mods.