Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Venatos

#1
save file: https://www.dropbox.com/s/87gmvpbicemywar/Autosave-3.rws?dl=0
Missy just colapsed trying to tend to Caneo. Caneo can walk and has doctering on preority 1.
if you draft and undraft Caneo, he will preoritice tending to the prisoner.

if you set the prisoner to not recieve any medical attention and again darft undraft Caneo he will go get some dinner, stepping over Missy which is screaming in pain on the floor.
obviously he should save her first.

Caneo usualy colapses bevore acomplishing anything > to save the colony put the last guy that can doctor on preority 1 and wake him up.
if you let it run, one of the colonists will die on a torso infection that reaches 80ish%. (the wounded torso has only 50ish% efficiency and the last infection stage gives a minus70% efficiency)
which means the colonist dies while beeing ahead in immunity and without any warnings whatsoever which is realy confusing to the player.

maybe include "low efficiency" as a critical medical warning or change the infection debuff from a minusx% to a max%=10 or similar.
#2
i disabled single animal insanity when starting the scenario, still happens.

also instead of getting his squirell scratches tended to, my genius colonist decided that its a good time to watch the sunset while draging blood everywhere..... i was realy hoping 1.0 had fixed that...
#3
im pretty sick of Predators getting ignored by turrets and colonists alike. i hope someone can make a mod that they are handeled as hostiles by default.
when there is a grizzly moving in on my miner he should run away, if a group of wolfs comes too close to my colony my turrets should engage.
if i want my miner to ignore the grizzly i can set that, so if he gets mauled to death its my own fault, but he shouldnt be oblivious to the danger by default.
if you feel up to it, an optional addition would be a grading base on weight, where a "run away" colonist ignores predators smaller than a dog and a "aggressive" colonist ignores anything as big or bigger as a grizzly as long as its not hunting him. you know, just to give them some common sense, there is no need to run screaming from an otter or ferret and also its a bad idea to poke a bear with bow and arrow.
#4
Mods / [Mod Request] Predators are dangerous!
June 30, 2017, 05:37:18 PM
im pretty sick of Predators getting ignored by turrets and colonists alike. i hope someone can make a mod that they are handeled as hostiles by default.
when there is a grizzly moving in on my miner he should run away, if a group of wolfs comes too close to my colony my turrets should engage.
if i want my miner to ignore the grizzly i can set that, so if he gets mauled to death its my own fault, but he shouldnt be oblivious to the danger by default.
if you feel up to it, an optional addition would be a grading base on weight, where a "run away" colonist ignores predators smaller than a dog and a "aggressive" colonist ignores anything as big or bigger as a grizzly as long as its not hunting him. you know, just to give them some common sense, there is no need to run screaming from an otter or ferret and also its a bad idea to poke a bear with bow and arrow.
#5
Ideas / Prepare Carefully integration
July 25, 2016, 03:08:59 AM
since EdB is stopping developement for the Prepare Carefully Mod, PLEASE! integrate it into the maingame! i realy have trouble careing about random pawns. i need my personal specific guys/gals that i can care.
it is sooo timeconsumeing to get a female, black long hair, chemical interest, fast walker, arty, sharpshooty, crafty pawn that is a sister of another via random!!
*someone please kill me NOW*
#6
Outdated / [A12d] Lewd Joy Mod
September 04, 2015, 02:27:46 PM
while browsing the Rimworld files i stumbled upon an unused kind of Joy.
after googleing what Lewd means, i decided to add a few joy activities.
1 for a royal bed, 1 needs a private room, 1 to show affection publicly and 1 to go out and enjoy with nature.
all of em use euphanisms, there are no animations or sounds, so nothing sleacy here.

since this increases the number of kinds of joy used that the overtime-resistance gets spread, i reduced the amount of joy gained across all activities to counter the increase.

this mod only changes 2 xml files and without access to some real code there are limitations:
1. the activity using the royal bed was not supposed to be a solo activity, sadly there is only a variable for <joyMaxParticipants>, none for minimum participants.
2. the nature activity has the same problem + the stargazing code i hook into, seems to overwrite descriptions with: "cloudwatching" and "watching the sun rise" etc., no way to change that with a xml-edit.

is compatible with everything that doesnt change joyactivities and if you uninstall, just make sure none of your colonists is doing one of the activities at the time.

its my first mod, so tips or ideas are welcome.
Edit:i just read that im supposed to say this:
its just a little edit, use it as you like, no credit needs to be given.

[attachment deleted due to age]
#7
i built 2 greenhouses with sunlamps when the first winter hit. the crops grew without trouble. second winter i noticed a lot of crops dieing and getting replanted. now in the 3rd winter hardly any crop gets harvested, they pretty much die the same day they are planted..... we might not make it through this winter...
help?
ps: the greenhouses are temperature regulated
has some form of soil-degradation been integrated?
#8
General Discussion / Patients going mental?
August 30, 2015, 03:50:45 AM
happened to me several times now, malaria or the flu chains my colonist to the hospital bed for extended period of time and they get "cabin-fever" and "absolutely joy-deprived" and go mental, attacking everyone.
putting in TVs or chessboards didnt do anything....
the hospital is medium sized and clean, but quite a few of my colonists cant handle the -30mood.
anyone have experience with this? any tipps?