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Topics - r4ky

#1
Support / Can't Creat colony anymore !!
September 29, 2016, 11:53:29 AM
Hi,

i wasn't play rimworld from A12 so i decided to come back, i downloaded mod in workshop, and trying to solve error and crash with a correct mod order and removing some who causing trouble, when this was done and no more error appear i launch a game creat a new colony but generated map was full white but i was still able to choose a location so i did and start playing but i started to see strange color in the world near colonist so i decide to remove all mod and add them one by one to see witch one were causing those trouble, but now Creat a new colony button a start screen don't work anymore and error appear, i try remove game and reinstalling 5 time, removing all mod nothing work ! i try yo launch the tuto and it work, loading a save file too work fine but i just cant creat new colony so i can't play  :'( but there is no crash just error message incoming in yellow then more i click it become red  :-\

do you have an idea please on what is causing this ?


log file is in the attachments

or this is a link to have it too as you prefer

http://www.filedropper.com/outputlog_3
http://www.filehosting.org/file/details/605391/output_log.txt


Thanks for the help

[attachment deleted by admin - too old]
#2
Why none of the great modder there are still here had update this mod yet?
they can't because of permission or something like that?

I'am really sad since UOM and Superior Crafting is gone i just can't play the game anymore HC Modpack is just too much for me there too mzny mod and he should delete some or do like UOM did make patch for people who don't want use some of mod, if we could just use the Core of the modpack where there is Sup Crafting and some of mod i like too it should be good but i still don't find how to do (maybe someone know how ?) :'( and i'am really sad because i love this game but without one of this mod/modpack play rimworld is just not the same, i try many time but i just can't get all the fun i had with them.

Well i just hope to see them back, since Superior Crafting creator came back and tell he will soon update the mod with so great new feature we don't have any news and it was some month ago so i think he just give up so why someone just don't update it to the current A14?

Thanks for reading, and for the answer have a nice day.
#3
Support / 12.914 TUTORIAL Keybinding Order
September 18, 2015, 09:46:16 AM
Hi,

If like me you want to keybind those Order that isn't in the Keybinding option ingame you may be interested by this tutorial.



The Problem :

As you can see, in the Order there is some that can't be keybinded like Plan, Slaughter and some other...
The one was interesting me a lot was Plan, in older Alpha is was keybinded with "I" but now Open got these Key ("I")
So how to give back "I" or another Key back to Plan?



How To ?
(The tutorial explain to get Plan keybinded with "I" but it should work with anyother Order)


The problem is, this is a bug in the vanilla game and unfortunately the keybinding is hardcoded in the c# code. (Hopefully it will be fix soon)
So to fix this problem there are two ways:

-The First one is a bit simpler. If you only want the key for planning on I and you don't care much that the open order has a keybinding you can simply do the following:
In the DesignationCategories place the Open command AFTER the PlanAdd command.

-The Second one. You make a new c# class and fix the problem at the base. Unfortunately you need to do some c# coding to do this.

Here it is like this: The first to request the key gets it.
So the new DesignationCategory for Orders should look like this and you have I on PlanAdd:



The First Way :

Go to : RimWorld914Win\Mods\Core\Defs\DesignationCategoryDefs
Open and Edit : DesignationCategories.xml

Original :

  <DesignationCategoryDef>
    <defName>Orders</defName>
    <label>orders</label>
    <description>Designate specific interactions with specific things.</description>
    <order>900</order>
    <specialDesignatorClasses>
      <li>Designator_Cancel</li>
      <li>Designator_Deconstruct</li>
      <li>Designator_Mine</li>
      <li>Designator_Haul</li>
      <li>Designator_PlantsCut</li>
      <li>Designator_PlantsHarvest</li>
      <li>Designator_PlantsHarvestWood</li>
      <li>Designator_Hunt</li>
      <li>Designator_Slaughter</li>
      <li>Designator_Tame</li>
      <li>Designator_Uninstall</li>
      <li>Designator_Claim</li>
      <li>Designator_Strip</li>
      <li>Designator_RearmTrap</li>
      <li>Designator_Open</li>
      <li>Designator_PlanAdd</li>
      <li>Designator_PlanRemove</li>
    </specialDesignatorClasses>
  </DesignationCategoryDef>


New :

  <DesignationCategoryDef>
    <defName>Orders</defName>
    <label>orders</label>
    <description>Designate specific interactions with specific things.</description>
    <order>900</order>
    <specialDesignatorClasses>
      <li>Designator_Cancel</li>
      <li>Designator_Deconstruct</li>
      <li>Designator_Mine</li>
  <li>VeinMiner.Designator_VeinMiner</li>     
  <li>MineBrush.DesognatorMineBrush</li>
  <li>MineBrush.StripMiner</li>
      <li>Designator_Haul</li>
      <li>Designator_PlantsCut</li>
      <li>Designator_PlantsHarvest</li>
      <li>Designator_PlantsHarvestWood</li>
      <li>Designator_Hunt</li>
      <li>Designator_Slaughter</li>
      <li>Designator_Tame</li>
      <li>Designator_Uninstall</li>
      <li>Designator_Claim</li>
      <li>Designator_Strip</li>
      <li>Designator_RearmTrap</li>
      <li>Designator_PlanAdd</li>
      <li>Designator_PlanRemove</li>
      <li>Designator_Open</li>
    </specialDesignatorClasses>
  </DesignationCategoryDef>


Now it will work for vanilla game, but if you use the Ultimate Overhaul Modpack by Ninefinger it won't work

You just need to go in Vein Miner Mod Folder :

RimWorld914Win\Mods\VeinMiner\Defs\DesignationCategoryDefs

Open and Edit : DesignationCategories.xml

and do the same thing.

it's now working, you have key "I" for Plan orders but you don't have it for Open anymore



The Second Way (not tested but should work)

So, If you really want to make the c# part, you have to make a new Designator_PlanAdd

original:
public class Designator_PlanAdd : Designator_Plan
{
public Designator_PlanAdd() : base(DesignateMode.Add)
{
this.defaultLabel = "DesignatorPlan".Translate();
this.defaultDesc = "DesignatorPlanDesc".Translate();
this.icon = ContentFinder<Texture2D>.Get("UI/Designators/PlanOn", true);
this.soundSucceeded = SoundDefOf.DesignatePlanAdd;
}
}


new:
public class Designator_PlanAdd : Designator_Plan
{
public Designator_PlanAdd() : base(DesignateMode.Add)
{
this.defaultLabel = "DesignatorPlan".Translate();
this.defaultDesc = "DesignatorPlanDesc".Translate();
this.icon = ContentFinder<Texture2D>.Get("UI/Designators/PlanOn", true);
this.soundSucceeded = SoundDefOf.DesignatePlanAdd;
this.hotKey = KeyBindingDefOf.Misc9; // This needs to be set to a free keybinding
}
}


Afterwards you need to change the Designator/DesignatorCategory to use your class and not the original.
This is a bit tricky, but doable :)
#4
Bugs / W/12.914 Keybinding Missing on some Orders
September 17, 2015, 07:45:20 PM
Hi, it's not really a bug it s more like a problem but with the Order all order can not be keybinded like : Slaghter, Uninstall, Claim, Strip, Plan.

In the keybinding option you can rebind Key Order on the section "Misc Control".

and in this section all Order are named like this :

Misc 1 : "B"
Misc 2 : "H"
......
Misc 12 : "P"

so you don't know what you are rebinding it should be nice to name it but the problem is there need to be Misc 13,14,15,16,17 !!! im often use Order Plan and withouth keybind it s so boring to do and the most stupid thing is that order remove plan is keybinded  so what you just hate the other one  ?  :P;D

little thing, i try to creat Misc13&14 with xml edit but it didn't work  :-\ i have it in the keybinding option but Key just do nothing

thanks
#5
Help / Need help for keybinding please
September 17, 2015, 08:11:01 AM
Hi, (well i apologize for my bad english, it's not my native language.)

I try to keybinding a key that isn't listed in the keybind section in-game so i try to edit xml in Core folder : Mods\Core\Language\French\DefInjected\KeyBinding.xml
and same folder with my language but it don't seem to work ...

The key i want to edit is in Order so on ingame keybind it's called "Control:Misc" in english i think

the xml is like this :
  <!-- Misc (re-used) -->
 
   <Misc1.label>Divers 1</Misc1.label>
   <Misc2.label>Divers 2</Misc2.label>
   <Misc3.label>Divers 3</Misc3.label>
   <Misc4.label>Divers 4</Misc4.label>
   <Misc5.label>Divers 5</Misc5.label>
   <Misc6.label>Divers 6</Misc6.label>
   <Misc7.label>Divers 7</Misc7.label>
   <Misc8.label>Divers 8</Misc8.label>
   <Misc9.label>Divers 9</Misc9.label>
   <Misc10.label>Divers 10</Misc10.label>
   <Misc11.label>Divers 11</Misc11.label>
   <Misc12.label>Divers 12</Misc12.label>

and as you can see there is only 12 Misc but i have 20 ingame so i try to creat this to see if it was just another misc after Misc12 :
   <Misc13.label>Divers 13</Misc13.label>
   <Misc14.label>Divers 14</Misc14.label>
but it don't seem to work ^^ i think it's because game don't know what is misc13 cmd so i think i need to make ingame cmd to be Misc13 but i really don't know how to i didn't find an xml like this and i'am not sure it has to be edited in a xml files ^^

so if someone is able to help me ...

Thanks for your time.

Thanks

edit : i have also try yo modify this xml : Core\Defs\KeyBindingDefs\KeyBindings.xml

and add this :


  <KeyBindingDef ParentName="MiscKeyBinding">
    <defName>Misc13</defName>
    <label>Misc 13</label>
    <defaultKeyCodeA>W</defaultKeyCodeA>
  </KeyBindingDef>
 
  <KeyBindingDef ParentName="MiscKeyBinding">
    <defName>Misc14</defName>
    <label>Misc 14</label>
    <defaultKeyCodeA>X</defaultKeyCodeA>
  </KeyBindingDef>
 
but it still don't work at all ^^

ty
#6
Mods / [Mod suggestion] Add more Allowed Area
June 17, 2015, 10:40:40 AM
My suggestion is to add more Allowed Area because in game we re limited to only 7 differents Zones it should be cool to up this limit to ~20.

Thanks