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Topics - soltysek

#1
Help / (SOLVED) Gizmos error ... How to fix it ?
May 05, 2015, 03:27:29 AM
Hi .

I'm getting error on gizmo implementation and i cant find why becouse its almoust copy/past from other one .
Here is error :
System.MissingMethodException: Method not found: 'System.Environment.get_CurrentManagedThreadId'.
  at TLM.Building_SteamBoiler.GetGizmos () [0x00000] in <filename unknown>:0
  at RimWorld.InspectCommandGrid.DrawInspectCommandGridFor (IEnumerable`1 selectedObjects) [0x00000] in <filename unknown>:0


Here is gizmo itself :

public override IEnumerable<Gizmo> GetGizmos()
        {
            foreach (var g in base.GetGizmos())
            {
                yield return g;
            }
            if (this.StartBurn == false)
            {
                Command_Action act = new Command_Action();
                act.action = new Action(this.BurnStart);
                act.icon = LockCommandIcon;
                act.defaultLabel = "start";
                act.defaultDesc = "start";
                act.groupKey = 689739;
                yield return act;
            }
        }


Here call method :
private void Start()
        {
            this.StartBurn = true;
       }


Here var declare :

private static readonly Texture2D LockCommandIcon = ContentFinder<Texture2D>.Get("UI/Commands/Lock");
private bool StartBurn = false;



I try to IList<gizmo> i still have error in no method "BurnStart" not found in assembley
i try Lamda act.action = () => this.Start(); i'm geting reflection error folowed  by getType error

So my question is where i'm wrong and how right gizmo action call look like .
#2
Mods / LTM team looking for texture artist.
April 27, 2015, 10:48:56 AM
LTM mod team looking for artist/designer becouse ouer "little" project expand faster then we expect we looking for one or two more artist to support existing team . If You are intrested to join most revolutionary and one of a bigest mod pls PM me .
#3
Hey .

I'v run some test and :
It's posible to make an auction house or market place P2P easy and fast . It will work even when you are offline via auction house server it will support reserch system or/and with ship system ( new one that we design in TLM ) and it can be compatibile no mather whot mod you have install ( it will show only item avable to your mod config ). In my imagination it will work like this that you will need to research small ship then build it and using this ship you will send your pawn with cargo to orbital trade center after some upgrade you will unlock more cargo space ship speed etc. ofc goodes alweys come with price so every flight will cost something fuel or cash depend. Idea is open So if you have any idea i'm open to hear them and say if you will like it at all or not  .
In my opinion it will open road to more adv mod systems and more much more dificult and game long play modification where you need to achive some dificult task .

#4
Help / Bill and WorkTable -> Rikiki help :)
April 14, 2015, 04:36:30 AM
Hi

i know rikiki find solution for it some how but i can't decompile it whole  :P

Using standard I_Bill on working table on recipe that have only indigrents without product i wona find a way to pass information to working table :
1. defName of recipe that is complet right now
2. pawn crafting skill

to generate product hard coded. it meant to be succes chance for succes craft base on crafting skill and/or by product base on succes rate and pawn skill and i need to know which recip pawn is working on coz working table have arount 15 recip on :/

So Rikiki plz help !! i know you work on beter system that you use in deep driller . 
#5
Help / Remove vanilla Item
April 08, 2015, 05:18:32 PM
Hi .

How to remove totaly some item from vanila for eg. Metal , but with out touching CORE files !! i know tht you can overwrite it using same def name but can you delete it ? 
#6
Unfinished / (WIP) TLM - TheLittleMod
April 08, 2015, 03:36:57 PM
Hello

I'm working on some little set of mods :
TLM - Common :

  • Total Ore reconfig - 6 basic type of ore - with random drop system (image in att ) 
  • 3 tier of smelting each tier have pros and cons
  • Total reserch reorganisation vanila reserch goto trash we introduce 17 new reserch ( tech tree comming soon )
  • 8 new chemical base machines
  • 6 new mechanical and electronic tables
  • Oil-fuel system with refining to fuel and destilation to other materials
  • 370 new recipes
  • Recips drop system reconfigure , efect and amout of your bill can be unpredictable
  • And much more

TLM - Minning :

  • 9 new reserch
  • 2 tier Drill system
  • Reserch will affect hand mining random generation efectivnes
  • Requaier TLM - Common to work

TLM - Transpotation  :

  • Introduce Piping system for items and Fluids with logistic system 
  • Adv storage system of items and fluids
  • 10 new Reserch

TLM - Automatization  :

  • Introduce automations system to game
  • Expand storage system of items and fluids
  • Reserch add 37 automate tables and machines
  • Will add API for other moders to hook up to system
  • 8 new Reserch

TLM - Energetic  :

  • Introduce expand power system 
  • New Power storage system
  • 8 new Reserch

TLM - Fusion  :

  • Adv Power system giving alot of power and req alot of work and planing
  • In Theory this will be very chelenging mod very late game
  • 7 extremly heavy new Reserch

TLM - Security  :

  • New turrets , new defence 
  • New guns and armours
  • In early plan stage

TLM - Ship  :

  • New Ship reserch 
  • New Build Req
  • In early plan stage


Total Mod set will add almost 800 new recipe in early planing posibli more , 50 machines , 45 tables and structures . Redefining diicult and game play .

We lokking for texture designer we horibly need one for help with it .
If you have any sugestion question fell free to write .

Each Mod will have its own thred on forum and _git

TLM - Common - https://github.com/Soltysek0383/TheLittleMod_Common early alpha acces actual ver alpha 1.041 stable . Details below


Sry for my eng its not my native lang.


[attachment deleted due to age]
#7
Help / Change Def Value
April 06, 2015, 03:12:37 AM
Hi .

I have question to expirienced moders if its posible to change Def value from DLL  .
I'm not so exp. in coding but it will look like this ?:

public static void Method()
{
int a = 45;
DefDatabase<ThingDef>.getNamed("MyRock").mineableYield = a;
}

I do not want to write values to a file , only dynamically change the value of for eg. mineableYield while game is runing . I have the plan to generate a random value and change it every 1 sec , but i can't figure out hook to Def array . 

P.S. Sry for my eng. it's not my native lang.