CCP's Mods
I'm terribly lazy about writing forum posts, so I'm just going to add all new mods here (as I remember to).
As a general rule you can find things on steam or github.
My Steam Workshop
My Github
Matching Embrasures
Embrasures for your enjoyment and protection. Originally based on skullywag's version, but at this point both textures and coding are original. The main difference to any other embrasures mod I've tried is that I do my best to ensure that they actually match the vanilla walls. This means that they will look like planks for any wooden materials, smooth for metals and like bricks for stone, no matter if the material is modded or vanilla.
As of A17 it appears that opponents will not have any more trouble shooting through than your colonists. Also embrasures might as well not exist as temperature is concerned. if two rooms share a wall that contains even a single time of embrasure you cannot place a working cooler in it. Makes sense, considering that there are literally holes in the wall, right?
Luckily the embrasures work just as well as normal walls for bedrooms, prisoner rooms etc.
Available via my Github
Storage Solutions
A number of basic shelves and crates for storing items. When building general-purpose shelving please remember to enable the items you want to store.
Also includes a nesting box for eggs. It will hold both fertilized and unfertilized eggs, with a default of fetilized at critical importance. If you place it next to a table people might even sit on the eggs.
Available via my Github
CCP's Storytellers
Both Reika and Bellatrix hit hard and fast. Call on them when Randy has turned into a comfy stroll through the park. Bellatrix might be less random than Reika, but don't underestimate her.
I highly recommend combining this mod with Marvin's Sometimes Raids Go Wrong for more hilarity.
Available via my Github
No Death Cooties On Armour
Colonists will no longer care if armour that's reasonably cleanable, i.e. made of metal/plastic, was worn by a corpse.
Please note that this will override all vanilla helmets and power armour and will be incompatible with anything that also alter these items.
Available via my Github
Doomalope
Boomalopes are weak, you say? How about some doomalopes, then? What could go wrong?
Available via my Github
ADS Patch on dropbox
How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
License
- This mod may be added to modpacks as long as credit is given.
- Derivative mods may be created, including translations of course. I don't require notification but would like to see what people come up with.
Feedback is, as always, very much welcome.