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Topics - cucumpear

#1
Outdated / [A17] CCP's Mods (2017-06-01)
June 01, 2017, 05:18:05 PM
CCP's Mods

I'm terribly lazy about writing forum posts, so I'm just going to add all new mods here (as I remember to).
As a general rule you can find things on steam or github.
My Steam Workshop
My Github


Matching Embrasures

Embrasures for your enjoyment and protection. Originally based on skullywag's version, but at this point both textures and coding are original. The main difference to any other embrasures mod I've tried is that I do my best to ensure that they actually match the vanilla walls. This means that they will look like planks for any wooden materials, smooth for metals and like bricks for stone, no matter if the material is modded or vanilla.
As of A17 it appears that opponents will not have any more trouble shooting through than your colonists. Also embrasures might as well not exist as temperature is concerned. if two rooms share a wall that contains even a single time of embrasure you cannot place a working cooler in it. Makes sense, considering that there are literally holes in the wall, right?
Luckily the embrasures work just as well as normal walls for bedrooms, prisoner rooms etc.




Available via my Github


Storage Solutions

A number of basic shelves and crates for storing items. When building general-purpose shelving please remember to enable the items you want to store.
Also includes a nesting box for eggs. It will hold both fertilized and unfertilized eggs, with a default of fetilized at critical importance. If you place it next to a table people might even sit on the eggs.




Available via my Github


CCP's Storytellers

Both Reika and Bellatrix hit hard and fast. Call on them when Randy has turned into a comfy stroll through the park. Bellatrix might be less random than Reika, but don't underestimate her.
I highly recommend combining this mod with Marvin's Sometimes Raids Go Wrong for more hilarity.




Available via my Github


No Death Cooties On Armour

Colonists will no longer care if armour that's reasonably cleanable, i.e. made of metal/plastic, was worn by a corpse.
Please note that this will override all vanilla helmets and power armour and will be incompatible with anything that also alter these items.




Available via my Github


Doomalope

Boomalopes are weak, you say? How about some doomalopes, then? What could go wrong?




Available via my Github
ADS Patch on dropbox


How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License
- This mod may be added to modpacks as long as credit is given.
- Derivative mods may be created, including translations of course. I don't require notification but would like to see what people come up with.

Feedback is, as always, very much welcome.
#2
Outdated / [A17] LED Lights (Redux) v. 1.1 (2017-05-27)
January 18, 2017, 08:06:48 AM
LED Lights (Redux)

Description
This mod is a full rewrite of Loki88's LED Lights Mod, with his permission of course. There are some re-balances and additions, the textures are either brought over from the original mod or adapted from them. LED Lights adds a range of rope and ceiling lights, as well as growing lights and a medical light.
There are three research projects: LED Lights requires Electricity, after that and Colored Lights you can research LED Growing Lights, followed by LED Medical Lights.

I do not recommend adding this to an existing save as there have been issues with lights replacing ore. If you do want to try, back up your save first! As far as I can tell, there is nothing in the code that could cause that and nothing I can do to fix this. But if anyone has more information, please do let me know.





All of the Lamps

- LED Rope Lights: A tiny lamp that is draggable like a power conduit. They consume 1W per segment, can be placed on walls and must be directly connected to power. Rope lights will transmit power like a conduit. After researching Colored Lights, seven more colours will be available. Each segment can light up a 3x3 area.
- LED Rope Growing Lights: They work exactly as normal rope lights, but will light the area of effect brightly to allow full-speed plant growth. Each segment uses 5W.
- LED Lights: Perfect for lighting up small areas and only uses 7W. The radius will be visible before you place the blueprint and when selecting the constructed lamp. The same seven colours are avaiable after researching Colored Lights.
- Wide Range LED Lights: A somewhat more powerful version of the LED Light, consumes 15W.
- HID LED Lights: A more powerful version of the LED Lights, the features are the same, but it has a larger radius and consumes 25W. In addition to the coloured variants I have included a square version that is centered on a 2x2 area (this one will not show its radius as that just turned out derpy).
- Wide Range HID LED Lights: If you really need some silly lighting. Uses 40W. Slightly OP and the game doesn't like lighting up areas that big. Don't like it: don't use it. ;)
- LED Growing Lights: This power-saving sunlamp alternative comes in three sizes (150, 96 and 69W). They're expensive to build, though! The lights will also display their radii and allow for one-click creation of growing zones. Will now turn off automatically at night.
- LED Medical Lights: A light specifically created for hospital rooms, providing a 5x5 brightly lit area. When placed near medical beds it will function like a weaker vitals monitor. Consumes 69W.

All of the Pictures












Author/Mod Team
cucumpear - Modder
Loki88 - original mod creator, textures

Known Conflicts
Due to xpath patching there should not be any conflicts.

Downloads
My Steam Workshop
LED Lights for A17

LED Lights for A16
LED Lights More Furniture Patch for A16

How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If necessary, add More Furniture Patch and activate it.


License
- This mod may be added to modpacks as long as credit is given to me and Loki88.
- Derivative mods may be created after securing Loki88's permission.
- Please do not upload to steam without permission.

Feedback is, as always, very much welcome.
#3
Outdated / [A17] CPBeasties v1.0 (2017-05-27)
September 23, 2016, 11:09:44 AM
CPBeasties

Description
Adds pandas, otters, penguins and kiwis in two versions, textures graciously supplied by Lex124. Thank you to Thirite for providing a better way to spawn the animals in the wild.
If A Dog Said is installed, you can enable animal surgery by also installing the ADS Patch. Please do report any unexpected behaviour with ADS. (ADS Patch for A17 coming up shortly)
Please be aware that all Beasties will also be included in an upcoming enormous animal mod. Their def names will differ so you will not be able to simple replace one mod with the other and continue to play.



In the full version all animals will spawn in the wild, may appear as manhunters and you might even spawn with one of them as a pet.
The "lite" version will not have manhunters to avoid conflicts with other mods that alter manhunting animals. Lite version no longer necessary.



Don't worry, usually there are less than 80 otters.



Author/Mod Team
cucumpear - Modder
Lex124 - Textures


Known Conflicts
There should not be any conflics.

Download
My Steam Workshop
Beasties for A17

CPBeasties for A15
CPBeasties for A16
CPBeasties Lite for A15
CPBeasties Lite for A16
CPBeasties ADS Patch for A16

How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If used, install and activate ADS Patch after both A Dog Said and Beasties.

License
- This mod may be added to modpacks as long as credit is given.
- Anyone may create derivative mods.
- Please do not upload to steam without permission.

Feedback is highly welcome. Please report any problems.
#4
Outdated / [A17] CPTrainingEnabler v. 1.2 (2017-05-27)
September 23, 2016, 10:53:46 AM
CPTrainingEnabler

Description
Allows chicken and cats to be trained.



This mini-mod will allow cats and chicken to be trained by setting their intelligence to advanced and intermediate respectively.

Author
cucumpear - Modder

Known Conflicts
Conflicts with mods that alter cats' and chicken's trainable intelligence.

Download
My Steam Workshop
Training Enabler for A17

Download for A16
Download for A15


How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License
- This mod may be added to modpacks as long as credit is given.
- Anyone may create derivative mods.
- Please do not upload to steam without permission.

Feedback is, as always, welcome.  :)
#5
Outdated / [A17] CPHaulage (v. 1.5) (2017-05-27)
October 13, 2015, 10:51:09 AM
CPHaulage

Description
Alters several vanilla animals to enable hauling. Made with the power of xpath patching so only the trainable intelligence and/or body size are affected without completely overriding each animal.
Obviously anything that alters there animals' trainable intelligence and/or body size will still conflict.
Current hauling animals: Alpaca, Boomalope, Capybara, Caribou, Cow, Dromedary, Elk, Ibex, Monkey, Muffalo, Raccoon, Rhinoceros, Yorkshire Terrier

If you want to have full control over the animals with the ability to haul: open the patch file in a text editor and delete the operations for the animals you don't want. (Or if you ask nicely I might make you a custom version. Time allowing of course.)



Author/Mod Team
cucumpear - Modder
Lex124 - moral support & sounding board
BangUDie - moral support & sounding board


Known Conflicts
Anything that modifies the trainable intelligence and/or body size of these animals may conflict.

Download
Combined Haulage for A17
My Steam Workshop

Download for A12
Download for A13
Download for A14
Download for A15
Download for A16
The B-Team for A15
The B-Team for A16

Special request animals for manual install (A16)
Panther
Cat
Yorkshire Terrier

How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

How to add animals
I'm usually willing to take special requests as long as they don't go overboard. In those cases I will provide a .zip file containing the necessary .xml file. Here's an example with a requested animal, the panther:
- download and unzip the file
- navigate to your RimWorld mod folder Mods > CPHaulage - B-Team > Defs > ThingDefs_Races where you will find an .xml file for each animal I added
- paste the file you downloaded (in this case "Races_Animal_Panther.xml") into this folder

License
- This mod may be added to modpacks as long as credit is given.
- Anyone may create derivative mods.
- Please do not upload to steam without permission.

Feedback is always welcome.  ;D