I am having trouble getting all of these mods to function. I am not sure if some are not playing well with others despite changes in a17 or if I just have the order really, really wrong. It is probably the latter. I want to make it clear though that I'm getting these mods from the Steam Workshop specifically. I am going to also in the meantime go through all the mod entries to make sure I have any prerequisite mods, though I'm fairly certain I already got them. I would have put the list in a spoiler or something but I don't see that as an option?
HugsLib
Plant Cutting is for Growers!
Sun Lamp Power
Less Rebuff
Map Reroll
Wildlife Tab
Cooks Can Refuel
Organized Research T ab
Hand Me That Brick
RT's Weapon Pack
Packified Animals
AllowDeadMansApparel
CleaningArea
Defensive Positions
Blueprints
Efficient Light
Relations Tab
Colony Manager
Medical Tab
Area Unlocker
The Birds and the Bees
Stack Merger
Fluffy Breakdowns
Feed The Colonists
LT-DoorMat
RT Fuse
Cocoa's Embrasures
Legs!
[RF] Basic Bridges [a17]
[RF] Smooth Stone Walls [a17]
MT - Silent Doors
Path Avoid - A17
More Faction Bases
Animated Marshes
EdB Prepare Carefully
QualityBuilder
HugsLib
Plant Cutting is for Growers!
Sun Lamp Power
Less Rebuff
Map Reroll
Wildlife Tab
Cooks Can Refuel
Organized Research T ab
Hand Me That Brick
RT's Weapon Pack
Packified Animals
AllowDeadMansApparel
CleaningArea
Defensive Positions
Blueprints
Efficient Light
Relations Tab
Colony Manager
Medical Tab
Area Unlocker
The Birds and the Bees
Stack Merger
Fluffy Breakdowns
Feed The Colonists
LT-DoorMat
RT Fuse
Cocoa's Embrasures
Legs!
[RF] Basic Bridges [a17]
[RF] Smooth Stone Walls [a17]
MT - Silent Doors
Path Avoid - A17
More Faction Bases
Animated Marshes
EdB Prepare Carefully
QualityBuilder