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Topics - jamesinar

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Ideas / Jump to colonist corpse
« on: October 02, 2015, 11:42:05 AM »
I had a colony nearly fall apart because a colonist was left un-buried. But the entire map was full of corpses because of a large raid during toxic fallout making impossible to find the body without clicking on each one. So when someone has the colonist left un-buried debuff clicking it should take you to the body.

2
Ideas / Werewolves
« on: June 30, 2015, 09:06:38 PM »
 Let's have a full moon event where someone turns into a warg. The event could give you a little warning so that if one of your colonists is the werewolf  you can lock them up. You'd probably want to include silver as a door option and make that the only thing that would hold them.

3
Ideas / Animal husbandry/taming
« on: May 24, 2015, 09:22:09 AM »
We need the ability to breed and raise animals. Hunting as the only source of meat isn't very efficient. So how about pasture areas and domesticated animals? Maybe have the ability to capture and train wild animals as well. Which would give us the ability to unleash a swarm of attack boomrats on a mechanoid raid. Or a horde of squirrels against a siege.

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