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Topics - SirDerpface

#1
Can someone help me? Atleast boars and turtles have 4 front left legs 3/3 hp that count as bones(shattered)
Mods used:Edge technologies
CPHaulage
EPOE
Glittertech
Heavy defences mod
More factions spawn
Rimsenal
Rimsenal Federation
Rimsenal Feral
Rimsenal Security
Rimsenal story teller

Would be nice to know what mod is causing this
#2
Ideas / Limb health system
July 18, 2015, 06:27:13 AM
I really think the game needs a new health system
I'm sick of having knives cutting people's legs off, or squirrels decapitating colonists.
There needs to be a new system, like crippled limbs, for example, animals would mangle your limbs.
Swords should have 2 attacks ,slash and stab, stab does less damage but is really fast and slash is slow, deals more damage and can cut limbs off.
For example, Tribal  bashes Colonist's arm, breaking it.
Then if someone with a sword slashed that colonist's arm, he would damage the joint.
Once the joint gets destroyed,the Colonist looses his arm.
Basically, 30 hp arm cannot get insta ripped off by a club, however, it can break the arm, letting a clean slash to cut it off.
Crippled limbs would act as if the limb was cut off, but it can be healed(for maybe 5 medicine each)
#3
General Discussion / Scytheless scythers
July 16, 2015, 06:01:30 AM
A scyther attacked my colonists while they were sleeping.
Obviously my best shooter with his vintorez incapacitated it using the good ol door trick and a manned turret as target practice to distract the scythers.
I've noticed the scythers regen injuries, so the scyther I'm talking about has lost both his blades(one shot off, another removed by my engineer).
Is it possible for it to heal leg wounds, and it walk around like nothing happened,since it can't attack?
#4
Mods / [Mod Request] Electronic Countermeasure
July 14, 2015, 05:08:54 AM
I'm requesting if it's possible to make like a 1 square throw distance "grenade",that lasts for X seconds(maybe 20 irl seconds),with a ~10 square range of effect, that incapacitates every electronic object in it's range(enemies could bring em and if they survive,they simply just shut down the turrets for secs, your colonists could use em to incapacitate mechanoids).
As I'm a bit of a payday 2 fan, a really expensive item called the ECM Feedback looper, which puts any victim in range (mechanical AND alive) in shock, with a -10 negative tought that also adds on to the -20 in shock thought.
I'm thinking of it being single use, but if not, 30 secs cooldown for the jammer and  50 for the looper.