I am gonna be frank (hi Frank!) i really don't like the skill decay.
I think it removes from my hard work to raise my colonists skills and makes some skills barely worth investing in.
But Tynan added it because he wanted it SOOOO.
I suggest lowering skill decay.
Even if i want it to be non existent, it's in for a reason. But for the moment shooting and even more importantly melee have hard times being kept fresh.
This together with no useful way of raising these skills without resorting to silly shenanigans (at least for melee, downing animals and cycling between healing them and beating them up IIRC is the best melee training)
Since there are no training dummies or fighting training actions you can perform, and i don't remember if you can set someone to shoot at a wall anymore to gain skill.
Even so there's even the horseshoes for shooting, NOTHING for melee.
So if i even bother with raising my melee scores (which i don't, it's a waste of effort) it all settles back to BEFORE where i started within a day or two....
Sure, this is only on very high levels but come on?
Why even have high melee skill levels? It's not like one can reach them or maintain them in game.
So i suggest removing skill decay.
That won't happen so i suggest lowering it. A lot.
Raising pawn skills is an important part of the game and the biggest sense of progress for me.
Since it is so rough to raise them. At least for some, my builder usually end up a construction god whether i want to or not.
Growing is the one that shines the most for me when i realise i can finally plant that healroot (xeregium, it should be in the description).
I'd even go so far to suggest that skill decay can never lower a full skill level. Apart from 20 to 19, since maintaining such a fantastical level should be hard so fair enough.
But one does not simply forget skills at the rate suggested by the game. But having it remove your progress to the next level is a working alternative if skill decay is to be in the game as is.
I think it removes from my hard work to raise my colonists skills and makes some skills barely worth investing in.
But Tynan added it because he wanted it SOOOO.
I suggest lowering skill decay.
Even if i want it to be non existent, it's in for a reason. But for the moment shooting and even more importantly melee have hard times being kept fresh.
This together with no useful way of raising these skills without resorting to silly shenanigans (at least for melee, downing animals and cycling between healing them and beating them up IIRC is the best melee training)
Since there are no training dummies or fighting training actions you can perform, and i don't remember if you can set someone to shoot at a wall anymore to gain skill.
Even so there's even the horseshoes for shooting, NOTHING for melee.
So if i even bother with raising my melee scores (which i don't, it's a waste of effort) it all settles back to BEFORE where i started within a day or two....
Sure, this is only on very high levels but come on?
Why even have high melee skill levels? It's not like one can reach them or maintain them in game.
So i suggest removing skill decay.
That won't happen so i suggest lowering it. A lot.
Raising pawn skills is an important part of the game and the biggest sense of progress for me.
Since it is so rough to raise them. At least for some, my builder usually end up a construction god whether i want to or not.
Growing is the one that shines the most for me when i realise i can finally plant that healroot (xeregium, it should be in the description).
I'd even go so far to suggest that skill decay can never lower a full skill level. Apart from 20 to 19, since maintaining such a fantastical level should be hard so fair enough.
But one does not simply forget skills at the rate suggested by the game. But having it remove your progress to the next level is a working alternative if skill decay is to be in the game as is.