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Topics - andyprogrammer

#1
Off-Topic / Rimworld as a tabletop game
August 28, 2015, 10:17:49 PM
This new contest might be of interest to you tabletop game designers out there: https://www.thegamecrafter.com/contests/the-survival-challenge

Obviously, this made me think if Rimworld. I'll probably be working on a different submission for this contest, so I won't have the time/energy/chutzpah/legal right to make a Rimworld card game right now. But it did get me thinking.

Let's hear your ideas. Suppose you played make a game that fit into a small box (can fit 108 playing cards, or other pieces). What elements of Rimworld could you put in a tabletop game? What would the mechanics look like?

For me, I would make it cooperative. Make it about placing colonists on certain jobs to get the economy going, and then event cards would get increasingly bad. It would be resource-driven for sure.
#2
Ideas / UI: Thoughts tab on Overview
May 07, 2015, 12:29:03 PM
I find I often want to prioritize what to work on by looking at colonist moods. It would be great if we had a window that was an aggregation of all the colonist Thoughts and their total +/- mood effects. For example "Ate raw food" might show -49 because 7 colonists are currently getting a -7 mood each. Then you can expand that thought to see the 7 colonists who had that thought, and click on one of them to jump to that location.

The folding elements would work like the Stockpile widget, only with Thoughts.

Putting this in an Overview tab would be where I would look for it, although that is getting crowded lately.