Just curious if it's possible to reform the 2 day/24 hour time out on quest maps before it kicks you out.
When assaulting enemy bases I've found 24 hours is barely enough time to loot and get back to the dropship (using the dropship mod ofc) before the timer hits zero, more so if I have to spend time treating seriously injured colonists in the field.
Ideally I want to just remove the timeout all together or just give it 5 days or so, any ideas what file I need to modify to change the timing for quest maps?
When assaulting enemy bases I've found 24 hours is barely enough time to loot and get back to the dropship (using the dropship mod ofc) before the timer hits zero, more so if I have to spend time treating seriously injured colonists in the field.
Ideally I want to just remove the timeout all together or just give it 5 days or so, any ideas what file I need to modify to change the timing for quest maps?