Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Angiel

#1
Hello :D,

So i have attached two pics that show the problem.

The thing is i made this room where i wanted to grow crops, it shows that everything is roofed but the game keeps saying there are 2 unroofed tiles. i tried to find them with no success. I even went 1 by 1 to look and all of them say either constructed roof or thin rock roof (edit: apparently didn't look close enough :D). So i really think this is a bug now.

The option in debug mode where you can draw roofs is not there anymore, because i searched on forum and saw someone mention this. hence i can't see if there are indeed roofs or not.
i even show a pic where the sunlamps are turned off and clearly everything is dark although i am not sure if that is a way to distinguish roofs quite well :D when it's about of only 2 tiles.

edit: they weren't constructing roof in the middle of the last 2 pillars down and away from the mountain. the others had the room to support i guess idk.
i noticed cuz i was demolishing the room that is in the middle of the courtyard, and the roof collapsed in between the pillars

So 9 cells between pillars is too much :D it needs to be 8. Hence not a bug, a mod can close this topic :D sorry for inconvenience.

[attachment deleted by admin due to age]
#2
Bugs / production table problem
September 25, 2016, 08:13:26 AM
Hello,
here with a question because it may be a bug or maybe it's intended. I seem to not be able to construct production tables with blocks anymore. is that intended so? or is it a bug? i remember clearly i could construct production table like tailoring and sculptures with blocks, a few were only with steel like cooking stove.
#3
Well i don't know if it is a bug or more like a situation thing, but at least it's weird.
I had a pawn named Nadine throw a party and the message as all know says that all pawns attending the party will get a mood buff. Well the party started and all 6 of my pawns joined. Nadine herself and 2 other pawns decided to leave early the party and do some chores and didn't get any mood buff cuz the party ended without them. Shouldn't they get the buff also? Or at least the pawn throwing the party stay until the end of the party? And shouldn't it show at status attending party not relaxing socially or wandering? Well i guess these are more concerns than bugs but i didn't know where to write this post :D.
#4
Bugs / [A13] Trader Caravan not showing muffalo
April 10, 2016, 07:27:54 AM
I had i think 3 trader caravan arrival events this being on a fresh colony and they showed up with animals along them, one of which being a muffalo.
Every event the muffalo didn't appear in the trader's sell list. i would expect the muffalo to appear as well on the list right? i tried doing it on dev mode as well and i got a trader event spawn on a brand new colony where the traders came with 2 wargs and a muffalo along, the wargs showed up but the muffalo didn't.

I am quite certain this should be a bug.

Here a screenshot with the muffalo and the traders


Here the list of the trader's items to sell and buy
#5
Ideas / Angiel's suggestions :D
October 31, 2015, 12:54:30 PM
First of all i don't know if any of these have been suggested or maybe that are even considered to be implemented in the future releases.

Second i really don't want to waste time to read through all the forum to find if they were or not :D. IF anyone knows about it, they can leave a reply and i will edit the post :)

These are things i would like to see implemented in future releases of the game. Currently i am still learning this game, which for an alpha is pretty complex, so thanks to all of you who are helping me clear these things out since as you have already seen i have suggested things that currently are in the game but i had no idea about.

Since i am still learning this game i think it is a bit early for me to start using mods though so i think i will stick to the vanilla version for now.

Suggestions:
1. solved choose if the animals go into combat or not. Currently if they are trained in obedience they come when their master is drafted. I know you can just put it to some other person that you usually don't draft, but it might be that that person doesn't have high enough skill.
Solution: none option as master, thank you Limdood

2. i would like to be able to change the order of the pawns and animals in the work and animals tabs
mod solution:EnhancedTabs

3. it would be good if you can choose which items are to be hauled, as in a priority system for items. like i would like food to be carried first, and then weapons and then clothes and not steel first or whatever the hauler wants. this would be valid for constructions also, if you put a lot of construction plans down but somehow your turret gets destroyed and you want to build that on top off all that, i don't want to erase my plans just so that the pawns build the turret first, and to force the pawn to build it i have to do it like at least 3 times or more depending on construction.
4. option for growing zone when you change the plant to be grown, to be able to let the old one grow till 100% and then plant the new one. Cuz sometimes i want to have the plants that are like 70% grown to grow all the way and not cut it prematurely.
5. able to choose how many items go in a pile. for example i want to put some meals in a prisoner room, i don't want to take all 10 of them just 1 or 2 would suffice.
6. option to save the colonies, worlds, settings and everything user related in a location of choice and not only in Appdata/locallow folder.
alternate solution: setting the -savedatafolder flag to the location you want, cmd file in reply nr 4 made by Fluffy

7. more areas for animals. i noticed you can only make 5 areas for animals, i think there should be more, especially since you need to separate males from females if you don't want them to reproduce.

anyway i had other ideas, but i get them when i am playing and by the time i get to the forums i forget them :D.
edit: added no. 5 :)
edit 13.12.2015: 1 is no longer viable, rephrased 6, mod solution for 2 added
edit 22.12.2015: added nr 7
#6
Support / Game crashes
August 26, 2015, 05:03:45 AM
Hi,
The alpha 12 keeps crashing on me :(. i have these crashes folders and i don't know how to send them. do i post them here? i upload them on some website and post the link here? or by email?

Thanks in advance for the help.
edit:
i have attached the newest crash report with the newest alpha 12c, cuz i guess here is as good as any place to post them
i have deleted the files in the config folder like i saw tynan told in that black screen post, and when i started the game it was fine, the second time i started the game it crashed.
Can you please help me :)?


[attachment deleted due to age]
#7
There seems to be already a bug that i think is part of the issue to what i want to report.
the bug ID is 0000719
anyway, the problem that i discovered is when i tried to rename in the restriction tab.
i clicked on the manage allowed areas tried to rename an area and the cursor didn't appear there that i can edit the name but u can actually type or delete in there. the problem is that while i was figuring this out i was clicking a lot on that box and around it, and when i closed the window my work schedule was all messed up, so i was actually clicking through the rename and area window onto my schedule table and i don't think you are supposed to be able to do that. I can do this even only through the area window without the renaming of the area.
i saw the renaming bug has resolved as status which it seems to not be true since i encountered it on this build as well, although it has the fixed after 0.12.899 which i think it would be alpha 12 version???? i am a bit confused. will this be solved in that version?
anyway i wanted to report this issue i even took a video to show you what i mean https://vid.me/4AIV
i couldn't attach the saved game since it is bigger than the 600k allowed
If this is a known issue i am sorry but i could only find the bug i mentioned above.
#8
Bugs / [win 0.11.834] renaming new outfits bug
June 14, 2015, 05:34:27 PM
The renaming for outfits doesn't work if i alt+tab the game.
The renaming worked when i start the game until i alt+tab. after i alt+tab, it doesn't let me rename it i had to restart the game so that it works again.

hope this helps
i didn't find this bug after searching the forum and the mantis forum
#9
General Discussion / I got my first Snowman
June 14, 2015, 07:03:51 AM
I didn't read very thoroughly the changes for Alpha 11 and so i was so surprised to see a snowman next to my base :)
Here is my first snowman :D luckily i saw him before it melted