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Topics - Natah_Bish

#1
Yes I know its a long shot with all my mods, and yes I know there are way to many errors, hopefully someone can help.

So any guests or traders that come wont leave ever, even if the "Traders from bla bla ville" are leaving, but there pack muffalo's (or other animals) will leave. They'll even stay until they starve and die, and if I pick them up they become guests and wont leave until they starve again. So either I care for ever single person that comes in for life, or have hostile relations with every faction.

Mods and errors (Sorry I dont know how to get an easy way to view them with 20000 character limit haha):
https://drive.google.com/drive/folders/1VksqlX2ct6AbV44taRIAZ1lAhyUHUOU8?usp=sharing

If anyone finds out or knows why thank you although I don't know if it's possible.
#2
Ideas / [A16] Fix colonists gathering supplies
December 21, 2016, 09:14:18 PM
I have a ton of supplies and I use the caravans to get rid a lot. But it takes my pawns so much time to grab it all they keep breaking. I'm not completely sure if this is a bug or not, but a solution to this problem should be something such as only pawns with a minor risk break or no risk break should gather the supplies while the others work on improving their mood. Pawns should also try to keep themselves well fed, sleep, and even joy if needed. Is there a solution to this or does one need to be added?

[attachment deleted by admin due to age]
#3
Bugs / [A16] Colonists keep breaking.
December 21, 2016, 09:12:42 PM
I have a ton of supplies and I use the caravans to get rid a lot. But it takes my pawns so much time to grab it all they keep breaking. I'm not completely sure if this is a bug or nit, but a solution to this problem should be something such as only pawns with a minor risk break or no risk break should gather the supplies while the others work on improving their mood. Pawns should also try to keep themselves well fed, sleep, and even joy if needed. Is there a solution to this or does one need to be added?

[attachment deleted by admin due to age]
#4
I have a character with a freshly torn out eye but its for some reason needing medicine to put it on him, I am using the EPOE mod, so that might be the issue. I was not sure if this topic should be in bugs or not but was just question why its the way it is.