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Topics - Reaver

#1
Bought one from another town and it magically reduced total caravan weight by about 5kg, meaning I could carry more after buying it.
#2
Mods / [Mod Request] Specify Stored Amount
February 15, 2016, 07:49:29 AM
Is there a mod out there to specify how much of a resource you want in stockpile or buildings that requests resources (Hopper, etc.) or if its possible for someone to make it? I've tried searching but haven't found anything like it. I really need it for prisoner's food (I don't like my wardens giving lavish meals to my more docile inmates) and also have mods with complex recipes and don't want full stacks of rare ingredients when other bills need them too.
#3
Make area management like the jobs tab where you can assign each colonist to where they can go and the priority each area gets from that colonist.

Colonists would work at the area with the highest priority until they have completed every possible task they can do in it before moving on to the next lower priority area. So for example you assign your growers to the growing area. They harvest everything, haul everything, and clean everything before moving on to the next area even if say hauling and cleaning are a lower priority than another secondary job they have in another area since you want them to prioritize hauling all the crops first instead of letting them rot/degrade while they go off to sculpt or something.

If you have multiple areas with the same priority the pawn treats them as if it is one big single area and does work in all of them based on their work priority. By default pawns would automatically start with the lowest priority for unrestricted and all areas until you change it.
#4
Ideas / Hauling and Construction
September 24, 2015, 07:22:31 PM
Have you ever gotten annoyed whenever your builders haul, build, and leave only to return later to build that lone wall all without bringing any extra materials?

Probably been suggested before, but make it so that haulers can also bring materials and clear any item obstructions from the building sites so that your builders can do what they are supposed to do instead of wasting time. Also make it so that builders dynamically haul materials along the way instead of always running across the map to build that random building just because it had all the materials present.

I know you can do this with stockpiles, but I want something more autonomous and direct.