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Topics - ITOS

#1
General Discussion / Feeling great!
June 18, 2015, 04:02:10 PM
Just great! :D

[attachment deleted due to age]
#2
Help / Self illumination
December 16, 2014, 02:48:20 PM
I want to make decorative landing lights. Is it possible to have a texture that is self illuminating? I do not want them to light up an area so I can't use the glow function.
#3
Outdated / [A10] Glassworks IX
April 21, 2014, 07:49:55 AM
Discontinued! Jacob814 has released an update for Alpha 11:
http://ludeon.com/forums/index.php?topic=8402.0


Description
This mod adds glass and windows. You first have to research Glassworks and build the tools necessary for making glass. With further research into Safety Glass you can build stronger windows that resist fire. Besides looking nice, windows are quick to build (once you have the materials) and allow light from lamps to flow into nearby rooms.

Download version IX:
https://dl.dropboxusercontent.com/u/23186958/RimWorld/Glassworks%20IX.zip

Current and old versions can also be found on Nexus:
http://www.nexusmods.com/rimworld/mods/23/?

Updates
Update II: Added worktable for making glass, which is the new resource for building windows. Also made alternative textures for windows.
Update III: Updated for Alpha 4. Changed texture for windows again. Windows now connect like walls (and with walls).
Update IV: Added glass door. Fixed windows blocking light.
Update V: Updated for Alpha 5. Destroyed windows and glass doors now leave broken glass.
Update V.I: Updated for Alpha 6.
Update V.II: Updated for Alpha 7. New process for making safety glass.
Update VI: Balanced a few numbers. Added a small glass table and a decorative TV.
Update VII: Update for Alpha 8. Now uses a stuff system that brought some changes to textures and properties.
Update IIX: Update for Alpha 9.
Update IX: Update for Alpha 10. Nerfed glass production from 10 per chunk to 2 per chunk. TV should work with the joy system but I have yet to catch any colonists using it.

Permissions
You may include this mod in mod packs as long as I'm credited as the creator of the mod. You may create and release derivative works based on this mod as long I'm credited as the original creator.