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Topics - Kryc8

#1
Ideas / New types of SKILLS
June 18, 2016, 03:42:36 PM
Hi I want to share my suggestion that I was thinking a lot about.

In the game tribal with big crafting skill can create charge rifle but colonist that was learning in the best
medical school in the world can't perform brain operation.

I have solution to those problems. Every person can do things that he know how to do them. For example tribe craftsman should know how to make long bows but he should not know how to make guns.
Tribal grower should know how to plant healroot but normal grower shouldn't know. Expert engineer  should know how to make geothermal generators but he shouldn't know to build turret. You know what I mean.

So If you have colonist who know how to build for example geothermal generators you don't need to research geothermal generators if you still have that person.

Colonist that know how to make long bow can teach others (with crafting skill high enough) how to make long bow. (Chance of success would be small and would depend on crafting and social skill of teacher and crafting skill and mood of pupil)

Who have those skill would depend on person:
backstory (brain surgeon knows how to perform brain surgery)
hobby (someone who love survival know how to make bow)
If he was taught those skill or not

I have english skills but my social skill is too low so sorry for my grammar. :)
I hope that you understood what I meant and if you think that my idea is good let me know.