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Topics - AshbornK9

Pages: [1]
1
Outdated / [A15] The Boom Box v1.0b (New Update)
« on: October 13, 2016, 07:09:22 PM »
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Hello everybody, and thank you all for checking out my mod!

This mod is designed for those who love to make things go boom! This is the initial release, so it is low in content currently, but will be expanding.

If you have any suggestions of grenades, or anything else that goes boom, I'm open to suggestions, though I do have a list of my own (albeit not a large one).

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Coming in next update:

WIP

Possibly Coming In Next Update:

Crafting bench for explosives
Locking ^ behind a research tree

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Downloads:

v1.0b, the Bouncing Update (A15c)
Click here

v1.0, The Kickoff Update (Initial Release, A15c)
Click here

Note: If you would like to use my mod or any of its content in other mods or projects (modpacks), please notify me first.

Changelog:
Code: [Select]
v1.0b- Adds M14 TH3 Thermate grenade, M16 Bouncing Betty, and S-Mine Bouncing Betty (A15c)
v1.0- Adds 5 frag grenades and 2 grenade launchers (Initial Release, A15c)

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How to Install:
-Unzip the .rar file in the download and place it in the Mods folder in your Rimworld folder.
-Launch Rimworld and activate the mod from the mods menu.
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Current Content:

Frags:
M24
M24 Bundle
M67
Mk2 Pineapple
Mills Bomb

Incendiary Grenades:
M14 TH3 Thermate

Grenade Launchers:
Milkor 32 (M32)
M79

Anti-Personnel Mines:
M16 Bouncing Betty
S-Mine Bouncing Betty

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Credits:
Shinzy - Logo
Stinkycat752 - Textures
DianaWinters - Textures
Eldvarg - Textures

2
Mods / Suggestions for a new mod
« on: July 30, 2016, 11:10:12 PM »
I've been thinking for a while now that I want to start a new project, but I'm awful at brainstorming, so I want to ask all of you guys, what stuff do guys want to see made.

Keep in mind the limitations of the game, and the fact I'm still a noob with C#.

3

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Hello everybody, and thank you all for checking out my mod!

This mod is a tribute to the Fallout series of games, and also in anticipation of Fallout 4.

This mod is still incomplete due to a large amount of planned content, but I have decided to release it's first version. It currently contains many weapons and are all from the Fallout universe. Future plans include; Adding all major (and possibly minor) factions, clothing, weapons, and everything else possible from New Vegas, 3, and 4.

An incomplete list of planned content can be found
here

(OUTDATED) A database of the current content can be found here
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Finished:

(Coming in next update)
In progress

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Downloads:
v1.6b, the Slightly Smaller Bug Crushing Update (B18):
Click here
v1.6, the Bug Crushing Update (B18):
Click here
v1.5, the Consumable Update (A17):
Click here
v1.4, the Scattershot Update (A16):
Click here
v1.3, the Animal Update (A15c):
Click here
v1.2c, the Detonation Update (A14d):
Click here
v1.2b, the Caffinated Update (A14d):
Click here
v1.2, the Updated Update (Lame, I know) (A14):
Click here
v1.1c, the Chemical Update (A12d):
Click here
v1.1b, the Resurrection Update (A12d):
Click here
v1.1, the Sharpshooter Update (A12):
Click here
v1.0, the Gunslinger Update (Initial Release, A11d):

Click here

Note: If you would like to use my mod or any of its content in other mods or projects (modpacks), please notify me first.
_______________________________________________________________________________
How to Install:
-Unzip the .rar file in the download and place it in the Mods folder in your Rimworld folder.
-Launch Rimworld and activate the mod from the mods menu.
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Change Logs:
Code: [Select]
v1.6b - Fixed a number of small bugs, added addictions back in.
v1.6 - Updated to Beta 18, Lots and lots of bug fixes: Animals now spawn in the wild, Addictions have been removed (for now), Fixed weird Stimpak bug (possibly?), Pipboy 3000 now uses correct body part (probably), Laser rifle (should) have no more sound issues, Vault Security Helmet is now correctly classified as apparel, Vault caravans and bases now work correctly, Added recipes for Focus Lens, Superconductors, Stimpaks, and Super Stimpaks, Misc random bugfixes that I didn't actually note down.
v1.5 - Updated to Alpha 17, added Pre-war Foods (Cram, InstaMash, Sugar Bombs, Salisbury Steak, Gumdrops, Potato Crisps, Yum Yum Deviled Eggs, Dandy Boy Apples, Fancy Lads Snack Cakes, Blamco Mac & Cheese, and Pork n' Beans), Super and Ultra Stimpaks, Machinegun and Heavy Machinegun turrets (using placeholder textures currently), Mole rats, Giant geckos, Radscorpions, Radroaches, Barrel Cactus, Broc Flower, Xander Root, Wattz 1000 and 2000 Laser weapons, Gobi Campaign Scout Rifle (Unique sniper rifle), Plasma Rifle, Plasma Defender, Multiplas Rifle, Plasma Scattergun, Ripper, Nephi's Golf Driver (Unique 9 iron), Bozar (Unique LMG), (Lead) Pipe, Tri-beam Laser Rifle, Pipboy 3000, Pipboy 2000, Vault-tec Labcoat, Vault Security Armor + Helmet, and a Vault flooring.
v1.4 - Updated to Alpha 16, added Shotguns (Caravan Shotgun, Sturdy Caravan Shotgun, Riot Shotgun, Single Shotgun, Sawed-off Shotgun, Big Boomer, Lever-action Shotgun, Hunting Shotgun, Dinner Bell), Stimpacks (Credit to Erdelf), new traits, retextures to Mentats, balancing changes fit to A16, and implants to fit the S.P.E.C.I.A.(No luck implant for the time being) system from Fallout.
v1.3 - Updated to Alpha 15, added Bighorners, Brahmin, a bunch of Traits, T-45 Power Armor, RockItLauncher, and Junkjet.
v1.2c - Added Dynamite (norm and long-fuse), Pulse Grenades, Plasma Grenades,
Laser Sniper, Laser Musket, Pipe Weapons (Pistol, Revolver, Rifle, SMG), 9mm SMG, 10mm SMG
(and unique SleepyTyme), 12.7mm SMG, Silenced .22 SMG, Raider Power Armor, Nuka-Cherry, "Vault" (Vault Dwellers) faction, Pew Pew (Unique Laser Pistol) and new growable crops
(Tatos, Razorgrain, Mutfruit, and Tarberries).
v1.2b - MAJOR balancing changes, added Marksman Carbine, Paciencia, Nuka-Cola Quantum,
 Nuka-Cola Quartz, Sunset Sarsaparilla, X-01 Power Armor (Helmet and suit), Gatling Laser, new
recipes for guns, Vault Jumpsuit, Armored Vault Jumpsuit, New technologies, Shishkebab, and made
it so sodas (Nuka-Cola and such) restore rest when consumed.
v1.2 - Updated to Alpha 14, more balancing changes.
v1.1c - Changed Balancing for weapons, Added Laser Pistol, Psycho, Buffout, Mentats, Steady, Med-X, and Nuka Cola.
v1.1b - Added Laser Rifle and Jet, replaced sounds for A-M Rifle and Varmint Rifle/Ratslayer.
v1.1 - A12 Release. Added 10 new rifles, an implant, and 1 melee weapon.
v1.0 -Public Release. Total of 16 Guns: 14 Pistol, 2 Rifles.
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Credits:
Stinkycat752- Making the logo and most of the textures for the mod.
Berengar- Sending me some textures (currently unused, but will be modified for content in future updates)
Mrofa- Making the 9 Iron texture.
Alistaire- Letting me use some code for the Anti-Materiel Rifle's anti-materiel damage.
Lord Pippin- Gave me a sizable file with textures, code, and sound.
Fuji- Made textures for Vault jumpsuits
van tarken- Made textures for X-01 Power Armor
JangoD'soul- Made textures for the T-45 Power Armor
Erdelf- Made code for Stimpacks

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This mod is currently unfinished and is still being added onto.

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