Solved?
Only way I've found is that somehow new content I've added had broken the format by accident, so therefore I'm just going to have to rebuild it from version 1.2.
I've been developing Combat Extended Artillery for a couple weeks now and am ready to release version 1.3 of the mod. The only problem that appears (Thanks to NoImageAvailable since I didn't even realize that the format was off until he pointed it out to me.) to be the issue is that the format (or something) breaks the compatibility with Combat Extended by messing with texture paths most notably.
EDIT: To clarify, I know that something is wrong with the XML format, but I don't see any problems and the fact that I based this off of CE's own 90mm cannon code doesn't exactly help either. So overall I cannot seem to pin-point what is creating problems, but I have an idea of where it MIGHT be happening.
75mm cannon might be creating errors
Ammo might be (and most likely) creating errors due to something about it's features.
All three cannons use APHE ammunition (based off of the .50 BMG explosive armor-piercing ammunition, and the game doesn't have a problem with them in version 1.2). The only thing I can think of here is that the game can't tell the difference between AP and HE shells, so the pathing gets messed up even though they are different.
Here's an error log:
CEA version 1.3 is here:
Use if you wish to help by recreating the error message and/or helping me fix what's broken.
Any help is welcome, I'd like to make sure this version is good to go before I release it so it doesn't break people's save games.
Only way I've found is that somehow new content I've added had broken the format by accident, so therefore I'm just going to have to rebuild it from version 1.2.
I've been developing Combat Extended Artillery for a couple weeks now and am ready to release version 1.3 of the mod. The only problem that appears (Thanks to NoImageAvailable since I didn't even realize that the format was off until he pointed it out to me.) to be the issue is that the format (or something) breaks the compatibility with Combat Extended by messing with texture paths most notably.
EDIT: To clarify, I know that something is wrong with the XML format, but I don't see any problems and the fact that I based this off of CE's own 90mm cannon code doesn't exactly help either. So overall I cannot seem to pin-point what is creating problems, but I have an idea of where it MIGHT be happening.
75mm cannon might be creating errors
Ammo might be (and most likely) creating errors due to something about it's features.
All three cannons use APHE ammunition (based off of the .50 BMG explosive armor-piercing ammunition, and the game doesn't have a problem with them in version 1.2). The only thing I can think of here is that the game can't tell the difference between AP and HE shells, so the pathing gets messed up even though they are different.
Here's an error log:
CEA version 1.3 is here:
Use if you wish to help by recreating the error message and/or helping me fix what's broken.
Any help is welcome, I'd like to make sure this version is good to go before I release it so it doesn't break people's save games.