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Topics - Kumai0214

#1
Bugs / Masses of Armor Vests
August 28, 2014, 12:48:11 AM
I'm not exactly sure if this is a bug of some sort but in my play through, I am using  a 325x325 map and whenever raiders arrive to siege or prepare to assault/assault immediately, in the bottom left corner of the map is bunch of armor vests.
#2
General Discussion / Enhanced Corpses
August 15, 2014, 04:05:15 AM
Seeing how there is a tab under Corpses and Human Corpses called Enhanced Human Corpse, I can definitely assume that in the near future, there will be a possible way to modify injured/disabled colonists such as colonists who are missing a leg/arm/eye and possibly ear?
#3
Mods / [Request] Colonist Relationships
July 14, 2014, 01:05:23 PM
I would like for this mod to allow colonists to have relationships but not to lead to the Sex and baby mod request, but more towards changing game play. By that I mean, your colonists would get into a relationship with the same or opposite gender, whatever you choose and those couples could sleep in the same room (of course different beds) and not have a penalty on happiness because they are sharing a bed room.
#4
General Discussion / Butchering Issues?
June 08, 2014, 09:01:23 PM
For some reason when I play Alpha 4F with a completely fresh folder, no saves or configs is completely fine. However, when I begin to add bunch of mods like most of the Alpha 4 mods, butchering and hunting are nearly broken. The colonists go hunting whenever I tell them to, this I'm happy for but, after they kill their prey, they don't haul the corpse back to the corpse stockpile and they don't butcher the corpses either. In vanilla with no mods and a completely new file, the colonists do their job by actually hunting and then after they kill the prey, they drag it back to base.
#5
Mods / [Request] Renaming Colonist
May 20, 2014, 10:46:26 AM
As said in the title, I and probably many other people would like an ability to rename their colonists in game without having to go through the steps of looking for the names in save files. Just an easier and quicker way to rename colonists without saving and closing the game and then reopening it.
#6
Is it possible to edit files or add some sort of mod so that trade ships like farming vessel or industrial traders could sell slaves?
#7
Help / Trade Ships
April 21, 2014, 12:58:32 AM
I've been curious on how you actually give every trade ship the option to sell/buy slaves especially since I watched Yippee Ki Yay Mr Falcon's Let's Plays. Does anyone know how to exactly do this?
#8
Help / Configure Mod Slots?
March 30, 2014, 11:06:45 PM
Is it possible to had more than 16 mods? I have about 24 mods in the mod folder but I don't see the other 8 mods. I tried scrolling but it didn't quite work for me.