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Topics - nnescio

#1
General Discussion / Most useless colonist.
November 11, 2013, 09:55:08 AM
For me, it's a vatgrown con artist. Gets bonuses to shooting, hand-to-hand, and social, but can't use any of those skills. Other skills are mostly crap.

At least nobles/assassins with lousy skills (in shooting/hand-to-hand) can be drafted and used for riskier tactics. If they die, no big loss. If they survive, well, eventually their fighting skills improve to the point of being useful. But the vatgrown con artist? Urgh. You can't even arrange a convenient 'accident' for him.

(Arrest-> Execute does not count as an 'accident'.)

Gets more infuriating if you got him as an incapacitated raider. He was shooting weapons perfectly fine at you some time ago, and now he refuses to fight at all. What.

#2
General Discussion / The Problem of Emancipation
October 25, 2013, 11:26:18 PM
So, a slave ship passed by recently. Since I was roleplaying a benevolent colony at that time, I had the colonists exchange food for some slaves, which I fully intend to be freed to become fully-fledged members of the colony.

The problem is that they still display as (fe)male slave in the mouseover instead of (fe)male colonist. Technically it makes no difference, but something about that just doesn't sit right with me.

I found out that arresting the slaves will eventually change them over to colonists when they are convinced by the warden, but this is somewhat ironic -- to free a slave you'll need to imprison him first.

Also, for some reason, if you arrest one of your own people, they seem to have a high loyalty threshold before they can be asked to join again.

So, are they methods to free a slave other than arresting and converting them?

('though I suppose it does make some sense -- you're putting the slaves in a comfy room (or not so comfy) with free room and board until they decide to join the colony of their own free will (or not so free if you rely on fear to convert prisoners instead of happiness).)
#3
Support / Anomaly: Sun Lamp lighting radius.
October 21, 2013, 11:50:03 AM
So I noticed something odd while trying to set up my hydroponics garden...

Sun lamps seem to have an around 5-tile radius of bright illumination, but the fifth tile to the left of the lamp is lit instead of brightly lit.

Thinking it was an intended feature (presumably because the lamp 'shades' its own light), I rotated the lamps, but I ended up with the exact same results. The fifth tile to the left of the lamp remains lit instead of brightly lit regardless of the orientation of the lamp.

Pictures:



With gridlines and brightly-lit squares indicated:



Arrow indicates the 'missing' tile that is supposed to be brightly-lit.

--

There's also another oddity with the hydroponics table. The description states that it "must be placed indoors", but I can build them outdoors without any problems and they still work.

#4
General Discussion / Corpse Disposal
October 21, 2013, 06:33:17 AM
Squirrel corpses tend to pile up after a while and they don't seem to rot or decay. Butchering doesn't seem to be present (yet). Graves and dump sites take up valuable space. My last attempt at using fire ended up in disaster. So...

Are they any alternative means to dispose of corpses? Do they actually decay after a long time?

(I mean, I suppose I could use the incendiary launcher on living vermin, but that tends to spread fire all over the place when they run around on fire.)