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Topics - FMJ Penguin

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General Discussion / Grats Tynan!
« on: July 24, 2016, 12:33:37 AM »

Took a break from RimWorld for awhile and saw  it pop up on steam the other day. Then saw what looks to be one of the first reviews to pop up on youtube just a bit ago. Wanted to drop by and say congratulations early. Wish you all the success in the world. Made my first kickstarter experience a great one! Looking forward to getting the time to dive in again and see what's changed :P

Great reviews by idiotech btw. Drop by and give him some love if you enjoy it. Still surprised it's such a small channel :)

Ideas / Thought bubble.
« on: August 26, 2015, 06:45:33 PM »
So have gotten quite a bit more playtime in and noticed that the joy system really does help make your lil guys feel less "lifeless" and robotic. But you never really see what they're up to unless you specifically focus on your dudes while they happen to be doing one of these actions like "praying" for instance(I was kinda shocked when I saw that one. Pretty cool honestly and I'm no religious person). I mean lil things like that I LOVE to see but almost always miss when it happens without anims.

Sense animations are pretty much out of the question and you already use a chat bubble of sorts, you see where I'm going with this?

Now I'm not talking about trying to convey each pawn's actual words like the sims cheesy system. All I'm talking about is conveying they're "feelings" at a given time, during an action or chat sequence or even in a general sense when something they like or dislike happens. Something that's easy to follow on screen that doesn't require 100% of your attention on one pawn at any given time to follow the drama...

In short..., icon usage inside the chat bubble somewhat like the sims but not..... god this is hard to explain lolz. Not pictures of events and shit but general icons. Leaving some stuff to the imagination. Pictures of events don't do this very well imo. I'm partial to these smileys even cuzz they are cute. I mean who doesn't like smileys  ;D   8)   ::)   :-[   :-\   >:( 

Something like this may have already been planned so just ignore the post if so. But wanted to get that out there while I was thinking about it . Back to playing for me...., Cass is being nice to me for once :P

Ideas / Is a 4-point priority scale still enough?
« on: August 21, 2015, 11:58:54 PM »
Although a 4-step priority scale may have been enough many alpha's ago, it seems as though the more jobs that are added the more limiting that number feels when trying to set up priorities in a reasonable manner. This holds especially true when first starting out with less than 5 or so colonists.  Anyways, just felt like seeing what other folks thought(poll is up).

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