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Topics - ssdg

#1
Ideas / Alien life form
January 30, 2018, 07:43:44 PM
Giving we are at a space age, maybe there are other intelligent life form instead of just humans.

There would be a handful of different alien life form. Each would have innate difference in movement speed, hauling, working speed, trait, skill and social interaction. Each alien form have its own need and standard for food/temperature/appeal/mood, etc.

This is just one example.
Base movement speed 80%.
Base work speed 120%.
Special trait: Physiologically dull, when insulted, NAME think others are being honest, opinion +15. Can not have deep talk, chit chat boost opinion by 0.1.
Need: food: raw food has positive effect; beauty: interpret beauty opposite of human.
Comfortable temperature: -25 ~ 5.
Always have +5 to grow and art disabled.

This pawn would then roll childhood,  background, traits and skills.

What do you guys think?



#2
There is no backstories nor traits affect animal skill level.
#3
General Discussion / Animal Army
August 25, 2015, 01:30:18 PM
Have anyone tried animal army?

On my last saved file, I was able to purchase some golden retriever and huskies. I send 10 of them at a centipede, lost 5 and was able to disable the centipede. I didnt micro them at all, if I did, I might be able to save them by send the injured ones back to heal. Besides fighting, Once they can haul, your base become so organized, you just set the zones. The animal army also let me keep majority of my colonist working during a raid. I imaging this would come in really handy when your colony gets 10+. In my other saved game, I had 3 wargs, they are so much harder to train and feed, but does seem to deal really good damage. I just set up a couple turret and put a short wall on the side for my animals to hide, then ambush the attackers while I manages the turrets.

I'm still running into quite a few problems. In general, this is only my 4th day with the game, so my colonist seems to go mad and kill each other after a while. I have not make it late game yet, my biggest raid was something like 15, I'm really struggle to dealing with injure and mood, my colonist all went mad and kills each other, lol.

Regarding animal training specifically.
Number 1, my base building was suffering a lot because how much animal training I was dealing with. In my warg save, I have to have a dedicated hunter entire game to keep my wargs feed.
Number 2, when fighting things like centipede, my hunting pack took a rather heavy loose, how would a squirrel or boomerat army work, they are much easier to replace, the dead squirrel also provide meat and fur. If you then mix in some warg or husky, you can micro the injured ones out of the fight.
Number 3, is there an easier way to train the animals? right now you have to manually click each and every animal and train them, this becomes rather annoying and tedious if you were to create a huge pack of squirrel or boomerat.

I dont know if it's a bug or I'm just noob/unlucky, on both of my saves, I'm 10 month in with only 5 colonist. The hunting packs seem to leave no survivor. Also, Tynan said he's working on some animal control event to soft cap the max number of the animals you can have, I hope if this strategy is indeed viable now, the update wont kill it.

PS: English is not my first language, sorry for the misspells and grammar error.