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Topics - Cryusaki

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1
Outdated / [A17] Tribal Smoke Signals (Low-tech Comms Console)
« on: August 25, 2017, 01:17:06 PM »


Description
     This mod adds two new buildings to the game; the 'Signal Fire' and the 'Tribal Trade Beacon'. Tribal colonies were never able to communicate with other factions in the game so this mod will allow you to do just that. The SignalFire is built, looks and requires to be refuled just like the campfire but pawns can interact with it as though it is a comms console. You cannot communicate with orbital trade ships, just ground factions.
     The Tribal Trade Beacon acts just like the Orbital Trade Beacon but does not require power and is built with wood.

Author
Cryusaki

Download
GitHub Link
Steam Link

2
Outdated / [A17] WW1 Weapons Pack
« on: August 23, 2017, 07:29:55 PM »

Description
     This weapon pack will introduce 20 iconic weapons from World War 1. The graphics and game-play are meant to be vanilla friendly. I will be updating and modifying weapon textures and stats as the mods progresses. Please give the mod a try and feedback is always welcome.



Weapons
  • Rifles
    • Mannlicher M1885
    • Lebel M1886
    • Mondragon M1908
  • Sniper
    • Ross Rifle
  • Machine Guns
    • Madsen Machine Gun
    • Browning Automatic
    • MP18
    • Chauchat
    • Beretta M1918
  • Pistols
    • Borchardt C93
    • Mauser C96
    • Luger P08
    • Webley Revolver
    • Nambu Pistol
  • Grenades
    • Model 24 Stielhandgranate
    • Model 24 AntiTank
  • Melee
    • Trench Knife
    • Trench Club
    • Trench Shovel
    • Ice Axe

Author/Mod Team
     Myself (Cryusaki)

Download
Github Download Link

3
Unfinished / [RELEASED][A17] World War 1 Weapons Pack v1.0
« on: August 02, 2017, 11:07:18 PM »

Description
     This weapon pack will introduce 20 iconic weapons from World War 1. The graphics and game-play are meant to be vanilla friendly. I will be updating and modifying weapon textures and stats as the mods progresses. Please give the mod a try and feedback is always welcome.



Weapons
  • Rifles
    • Mannlicher M1885
    • Lebel M1886
    • Mondragon M1908
  • Sniper
    • Ross Rifle
  • Machine Guns
    • Madsen Machine Gun
    • Browning Automatic
    • MP18
    • Chauchat
    • Beretta M1918
  • Pistols
    • Borchardt C93
    • Mauser C96
    • Luger P08
    • Webley Revolver
    • Nambu Pistol
  • Grenades
    • Model 24 Stielhandgranate
    • Model 24 AntiTank
  • Melee
    • Trench Knife
    • Trench Club
    • Trench Shovel
    • Ice Axe

Author/Mod Team
     Myself (Cryusaki)

Download
Github Download Link

4
Help / How does 'chancePerPositionCurve' work?
« on: July 06, 2017, 05:18:40 PM »
I am trying to mod how roads are drawn on the map so I have been fiddling around with the xml file 'Defs/RoadDefs/RoadDefs.xml' and lines 11 to 22 contain 3 ordered pairs of numbers. When I change these around the best I can come up with is that if you put in 1's you get a solid road, if you put in numbers like 0.3 you get a scattered road and if you put in 0 you get no road.

I tried looking into the C# code using ILSpy but it seems to be part of a function called SimpleCurve and I can't make heads or tails of it. I have been putting in many different combinations to try and understand it indirectly but I have made no progress in several hours. If anyone could figure out this riddle of code I would be very grateful!

5
Unfinished / [A17] Expanded Smokeleaf v0.8
« on: July 06, 2017, 12:24:03 AM »



Description
     Expanded Smokeleaf is a mod which splits vanilla smokeleaf into three types of strains (Indica, Sativa, and Hybrid). Each with their own plant texture and side effects. Indica plants grow faster and yield more leaves that crease high sedentary and euphoric effects. Sativa plants take longer to grow and yield less leaves but induce less euphoria without compromising productivity. Hybrid being balanced in between.

Features
  • 3 Strains of Smokeleaf (Indica, Sativa, Hybrid)
  • Flowering Plant Texture
  • Medicinal Smokeleaf Painkillers
  • Smokeleaf Infused Meal (Planned)
  • Additional mood buff/debuffs
  • Compatible with Vegetable Garden Mod (Planned)
  • Hemp Products from smokeleaf (Possibly)
  • Shatter Production (Possibly)


Author/Mod Team
     Myself (Cryusaki)

Acknowledgments
  • Thanks to Why_is_that from the Rimworld Discord
  • Thanks to dismarzero for his mod Vegetable Garden for use as reference

Download
GitHub Download Link

Please give this mod a try and feedback of every kind is welcome  : )

6
Suggestions / Backup/scouting party for the visitors
« on: April 30, 2015, 09:41:00 AM »
Trapping your visitors into a room and letting them starve is a fun mechanic but in my opinion it is currently broken. There are no downsides to doing this but in good game design a solution like "Visitors can unlock doors when they leave" will just break the fun.
So my solution is if they do not return after x amount of days their faction will send a larger, more well equipped, group to try and find their missing faction members.

In this way you can retain the ability to, sadistically, starve people for equipment but is no longer left unchecked. There are more things that can be added to make things more fun.
- Let's say you lock your doors and the group cannot even get inside the buildings to search, they may leave with negative relationship or if they don't like you they can just start breaking down doors, leaving you to decide to (unlock the doors, let them break them down, or attack them)
- Of course you don't want them to find the bodies or their clothing, maybe even equipment, so you may want to hide/bury their bodies in places they wouldn't look. This would give another incentive to get an incinerator and add another fun mechanic when managing your colony.

7
Unfinished / [WIP] Fallout Universe Mod
« on: February 05, 2015, 03:28:48 PM »
Bringing the Capital Wasteland to Rimworld, this mod/texture pack plans to incorporate many elements from the Fallout Universe into the game to make you wish for a nuclear winter. The planned features are listed below, I am looking for help. A C# programmer (I know C++ so I may give this a shot myself) , another pixel artist who can replicate the style I am going for as well as a writer to write back stories fit of Fallout lore.

Team
Lead/Artist: Cryusaki
Artist:
Programmer:
Writer:

Factions
Vault Residents: 10%
Enclave: 0%
Brotherhood of Steel: 0%
Raiders: 5%
Mutants: 0%
Weapons
Ranged: 10%
Melee: 0%
Textures
Vault Tec: 0%
Raiders: 0%
BoS: 0%

I made a Wikia to also mark the progress of this mod, keep it in mind it is very WIP as I am still learning how to use the site.
Wikia Link: http://rimworldfalloutuniverse.wikia.com/

Finally these are the sprites I have created, the clothes and weapons are on seperate layers of course. Constructive Critisism is welcome via PM or comment. :)

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